void ZoomOut()
    {
        currentAimingMode = aimingMode.HipShooting;

        mainCamera.fieldOfView = zoomOutFOV;

        if(currentShootingMode == ShootingMode.SMG)
        {
            gunModel.localPosition = hipPosition;
        }

        if(currentShootingMode == ShootingMode.Sniper)
        {
            gunCamera.enabled = true;
            PUM_Script.DeactivateSniper();

        }
    }
    void ZoomIn()
    {
        currentAimingMode = aimingMode.Aiming;

        if(currentShootingMode == ShootingMode.SMG)
        {
            gunModel.localPosition = aimingPosition;
            mainCamera.fieldOfView = smgZoomInFOV;
        }
        if(currentShootingMode ==ShootingMode.Sniper)
        {
            gunCamera.enabled = false;
            PUM_Script.ActivateSniper();
            mainCamera.fieldOfView = sniperZoomInFOV;
        }
    }