public aiMeshVector(aiMeshVector other) : this(AssimpPINVOKE.new_aiMeshVector__SWIG_1(aiMeshVector.getCPtr(other)), true)
 {
     if (AssimpPINVOKE.SWIGPendingException.Pending)
     {
         throw AssimpPINVOKE.SWIGPendingException.Retrieve();
     }
 }
 public aiMeshVectorEnumerator(aiMeshVector collection)
 {
     collectionRef = collection;
     currentIndex  = -1;
     currentObject = null;
     currentSize   = collectionRef.Count;
 }
Beispiel #3
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    private aiMeshVector GetmMeshes()
    {
        IntPtr       cPtr = AssimpPINVOKE.aiScene_GetmMeshes(swigCPtr);
        aiMeshVector ret  = (cPtr == IntPtr.Zero) ? null : new aiMeshVector(cPtr, true);

        return(ret);
    }
 public void SetRange(int index, aiMeshVector values)
 {
     AssimpPINVOKE.aiMeshVector_SetRange(swigCPtr, index, aiMeshVector.getCPtr(values));
     if (AssimpPINVOKE.SWIGPendingException.Pending)
     {
         throw AssimpPINVOKE.SWIGPendingException.Retrieve();
     }
 }
    public static aiMeshVector Repeat(aiMesh value, int count)
    {
        IntPtr       cPtr = AssimpPINVOKE.aiMeshVector_Repeat(aiMesh.getCPtr(value), count);
        aiMeshVector ret  = (cPtr == IntPtr.Zero) ? null : new aiMeshVector(cPtr, true);

        if (AssimpPINVOKE.SWIGPendingException.Pending)
        {
            throw AssimpPINVOKE.SWIGPendingException.Retrieve();
        }
        return(ret);
    }
    public aiMeshVector GetRange(int index, int count)
    {
        IntPtr       cPtr = AssimpPINVOKE.aiMeshVector_GetRange(swigCPtr, index, count);
        aiMeshVector ret  = (cPtr == IntPtr.Zero) ? null : new aiMeshVector(cPtr, true);

        if (AssimpPINVOKE.SWIGPendingException.Pending)
        {
            throw AssimpPINVOKE.SWIGPendingException.Retrieve();
        }
        return(ret);
    }
Beispiel #7
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        private void CacheMeshes(aiMeshVector meshes)
        {
            var numMeshes = meshes.Count;

            meshCache     = new Mesh[numMeshes];
            meshBoundsMin = new Vector3[numMeshes];
            meshBoundsMax = new Vector3[numMeshes];

            for (int i = 0; i < numMeshes; ++i)
            {
                var mesh = meshes[i];

                switch (mesh.mPrimitiveTypes)
                {
                case aiPrimitiveType.aiPrimitiveType_TRIANGLE:
                    Vector3 min, max;
                    meshCache[i]     = CreateMesh(mesh, out min, out max);
                    meshBoundsMin[i] = min;
                    meshBoundsMax[i] = max;
                    break;
                }
            }
        }
Beispiel #8
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        private void CacheMeshes(aiMeshVector meshes)
        {
            var numMeshes = meshes.Count;
            meshCache = new Mesh[numMeshes];
            meshBoundsMin = new Vector3[numMeshes];
            meshBoundsMax = new Vector3[numMeshes];

            for (int i = 0; i < numMeshes; ++i) {
                var mesh = meshes[i];

                switch (mesh.mPrimitiveTypes) {
                case aiPrimitiveType.aiPrimitiveType_TRIANGLE:
                    Vector3 min, max;
                    meshCache[i] = CreateMesh(mesh, out min, out max);
                    meshBoundsMin[i] = min;
                    meshBoundsMax[i] = max;
                    break;
                }
            }
        }
 internal static HandleRef getCPtr(aiMeshVector obj)
 {
     return((obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr);
 }