private void SyncProperties() { // TODO: If "get" has native we can return the current velocity? Still possible to set. if (m_rb == null) { return; } m_linearVelocity = m_rb.getVelocity().ToHandedVector3(); m_angularVelocity = m_rb.getAngularVelocity().ToHandedVector3(); }
public void RestoreLocalDataFrom(agx.RigidBody native) { if (native == null) { throw new ArgumentNullException("native", "Native object is null."); } MassProperties.RestoreLocalDataFrom(native.getMassProperties()); enabled = native.getEnable(); MotionControl = native.getMotionControl(); HandleAsParticle = native.getHandleAsParticle(); LinearVelocity = native.getVelocity().ToHandedVector3(); LinearVelocityDamping = native.getLinearVelocityDamping().ToHandedVector3(); AngularVelocity = native.getAngularVelocity().ToHandedVector3(); AngularVelocityDamping = native.getAngularVelocityDamping().ToHandedVector3(); }