void Awake() {
     // If no other MonoBehaviour has requested Instance in an Awake() call executing
     // before this one, then we are it. There is no reason to search for an object
     if (_instance == null) {
         _instance = this as $safeitemname$;
         _instance.Initialize();
     }
 }
    static void Open$safeitemname$()
    {
        var window = EditorWindow.GetWindow<$safeitemname$>();

        window.titleContent = new GUIContent("$safeitemname$");

        window.Initialize();

        window.Show();
    }
Beispiel #3
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 public Task Execute($safeitemname$Input input)
 {
     // TODO
     return(Task.FromResult(0));
 }
 // Make sure Instance isn't referenced anymore
 void OnApplicationQuit() {
     _instance = null;
 }
Beispiel #5
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 public void Merge ($safeitemname$ Group)
 {
     // 在此处放置代码
 }
Beispiel #6
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 public void Merge($safeitemname$ Group)
 {
     // $PutYourCodeHereComment$
 }