private void addToServerList(Server server) { if (serverList.Contains(server)) { if (server.rowItem != null) { if (serverBrowserView.Items.Contains(server.rowItem)) { return; } } } if (serverBrowserView.InvokeRequired) { addToServerListCallback s = new addToServerListCallback(addToServerList); this.Invoke(s, new object[] { server }); return; } serverList.Add(server); server.ServerUpdated += new ServerUpdated(onServerUpdated); ListViewItem lvi = serverBrowserView.Items.Add(server.ServerAddress.ToString()); if (server.queryStatus != Server.ServerQueryStatus.NothingYet && server.queryStatus != Server.ServerQueryStatus.Failed && server.queryStatus != Server.ServerQueryStatus.TimedOut) { lvi.SubItems.Add(HelperFunctions.removeColourCodes(server.serverName)); lvi.SubItems.Add(favMngr.isFavourite(server) ? "X" : "-"); lvi.SubItems.Add(string.Format("{0} ({1})", server.serverPing.ToString(), server.serverDvars["sv_maxPing"])); lvi.SubItems.Add(string.Format("{0} / {1}", server.serverNPlayers, server.serverMaxPlayers)); lvi.SubItems.Add(HelperFunctions.gameTypeToFullname(server.serverGametype)); lvi.SubItems.Add(HelperFunctions.mapToFullname(server.serverMap)); lvi.SubItems.Add(server.serverMod); lvi.SubItems.Add(server.serverDvars["g_hardcore"].Equals("1") ? "X" : "-"); } else // not queried yet, so we just add it as a blank server :< { lvi.SubItems.Add("--"); lvi.SubItems.Add(favMngr.isFavourite(server) ? "X" : "-"); lvi.SubItems.Add("--"); lvi.SubItems.Add("--"); lvi.SubItems.Add("--"); lvi.SubItems.Add("--"); lvi.SubItems.Add("--"); lvi.SubItems.Add("--"); } server.rowItem = lvi; }
private void addToServerList(Server server) { if (serverList.Contains(server)) if (server.rowItem != null) if (serverBrowserView.Items.Contains(server.rowItem)) return; if (serverBrowserView.InvokeRequired) { addToServerListCallback s = new addToServerListCallback(addToServerList); this.Invoke(s, new object[] { server }); return; } serverList.Add(server); server.ServerUpdated += new ServerUpdated(onServerUpdated); ListViewItem lvi = serverBrowserView.Items.Add(server.ServerAddress.ToString()); if (server.queryStatus != Server.ServerQueryStatus.NothingYet && server.queryStatus != Server.ServerQueryStatus.Failed && server.queryStatus != Server.ServerQueryStatus.TimedOut) { lvi.SubItems.Add(HelperFunctions.removeColourCodes(server.serverName)); lvi.SubItems.Add(favMngr.isFavourite(server) ? "X" : "-"); lvi.SubItems.Add(string.Format("{0} ({1})", server.serverPing.ToString(), server.serverDvars["sv_maxPing"])); lvi.SubItems.Add(string.Format("{0} / {1}", server.serverNPlayers, server.serverMaxPlayers)); lvi.SubItems.Add(HelperFunctions.gameTypeToFullname(server.serverGametype)); lvi.SubItems.Add(HelperFunctions.mapToFullname(server.serverMap)); lvi.SubItems.Add(server.serverMod); lvi.SubItems.Add(server.serverDvars["g_hardcore"].Equals("1") ? "X" : "-"); } else // not queried yet, so we just add it as a blank server :< { lvi.SubItems.Add("--"); lvi.SubItems.Add(favMngr.isFavourite(server) ? "X" : "-"); lvi.SubItems.Add("--"); lvi.SubItems.Add("--"); lvi.SubItems.Add("--"); lvi.SubItems.Add("--"); lvi.SubItems.Add("--"); lvi.SubItems.Add("--"); } server.rowItem = lvi; }