// Use this for initialization void Start() { playerList = new List <GameObject> (); //create instance of the player dictionary, from other scripts addplayers = GetComponent <addPlayers>(); playerDict = new Dictionary <string, GameObject> (); //grab players from dicitonary and put name strings into list tiles = GetComponent <organizeGameSpaces>(); tileSet = new List <GameObject> (); tileSet = tiles.spaces; currentTurn = 0; currentRound = 0; }
public void activateSimulation(bool activate) { playerPanel.SetActive(false); Debug.Log(activate); if (activate) { addPlayers addplayers = GetComponent <addPlayers> (); for (int i = 0; i < Random.Range(2, 10); i++) { string name = namegen.GetNextRandomName(); addplayers.populateList(name); Debug.Log("adding player " + name); } addplayers.createPlayers(); } else { simulationChoicePanel.SetActive(false); } }