Beispiel #1
0
    private void update_gameobject(all_data data)
    {
        set_check_delete_.Clear();
        foreach (client_data d in data.data)
        {
            if (!dict_.ContainsKey(d.id))
            {
                acchub_client_data o = d_create_object_?.Invoke(d.id);
                dict_[d.id] = o;
            }
            set_check_delete_.Add(d.id);
            dict_[d.id].update_acchub_data(d.hz, d.power);
        }
        List <int> list_delete = new List <int>();

        foreach (KeyValuePair <int, acchub_client_data> kv in dict_)
        {
            if (!set_check_delete_.Contains(kv.Key))
            {
                d_delete_object_?.Invoke(kv.Key, kv.Value);
                list_delete.Add(kv.Key);
            }
        }
        foreach (int id in list_delete)
        {
            dict_.Remove(id);
        }
    }
Beispiel #2
0
    private void Start()
    {
        acchub_client_data_              = gameObject.GetComponent <acchub_client_data>();
        acchub_client_data_.d_on_shake_ += on_shake;
        rigid_body_ = gameObject.GetComponent <Rigidbody>();

        gameObject.GetComponent <MeshRenderer>().materials[0].color = new Color(Random.Range(0.2f, 1.0f), Random.Range(0.2f, 1.0f), Random.Range(0.2f, 1.0f));
    }
Beispiel #3
0
 void delete_object(int id, acchub_client_data c)
 {
     Destroy(c.gameObject, 0.1f);
 }