internal static bool detach(IntPtr thisPtr) { if (_detachFunc == null) { _detachFunc = (_detach)Marshal.GetDelegateForFunctionPointer(Torque3D.DllLoadUtils.GetProcAddress(Torque3D.Torque3DLibHandle, "fn_ConsoleLogger_detach"), typeof(_detach)); } return(_detachFunc(thisPtr)); }
internal static void detach(IntPtr thisPtr) { if (_detachFunc == null) { _detachFunc = (_detach)Marshal.GetDelegateForFunctionPointer(Torque3D.DllLoadUtils.GetProcAddress(Torque3D.Torque3DLibHandle, "fn_GuiMessageVectorCtrl_detach"), typeof(_detach)); } _detachFunc(thisPtr); }
internal static void detach(IntPtr thisPtr, InternalPoint3FStruct force) { if (_detachFunc == null) { _detachFunc = (_detach)Marshal.GetDelegateForFunctionPointer(Torque3D.DllLoadUtils.GetProcAddress(Torque3D.Torque3DLibHandle, "fn_PhysicsForce_detach"), typeof(_detach)); } _detachFunc(thisPtr, force); }