internal static int count(IntPtr thisPtr) { if (_countFunc == null) { _countFunc = (_count)Marshal.GetDelegateForFunctionPointer(Torque3D.DllLoadUtils.GetProcAddress(Torque3D.Torque3DLibHandle, "fn_GuiImageList_count"), typeof(_count)); } return(_countFunc(thisPtr)); }
set => SetProperty(ref _count, value);
set => this.RaiseAndSetIfChanged(ref _count, value);
set => UpdateValueProperty(ref _count, value, _ => Modified = true);