Beispiel #1
0
    void Start()
    {
        playerAttributes = GetComponent <_playerAttributes>();
        playerMovement   = GetComponent <_playerMovement>();
        cooldown         = new _cooldown();

        shootingCooldown = new Timer(playerAttributes.shootCooldown, false);
    }
Beispiel #2
0
 set => SetProperty(ref _cooldown, value);