void Start() { RigidInput = GetComponent<_Utilities>(); //RigidInput.StartCoroutine(RigidInput.FlyAccelGyro()); myBody = gameObject.GetComponent<Rigidbody>(); //updatePos = RigidInput.AccelVector; //updateRot = RigidInput.GyroVector; }
void Start() { Actions = GetComponent<RoboAction>(); _network = GetComponent<Network_Protocols>(); util = GetComponent<_Utilities>(); random = new System.Random(); ping = util.ping; pingRear = util.pingRear; // start it up... //util.StartCoroutine(util.ParseNetwork()); }