Beispiel #1
0
 public static int[] ToCornersOnM10By10(this int index)
 {
     var typed = new _M10By10(index);
     var upLeft = new _M10By10((typed.ValueX - 1).AsM10(), (typed.ValueY - 1).AsM10());
     var upRight = new _M10By10((typed.ValueX + 1).AsM10(), (typed.ValueY - 1).AsM10());
     var lowLeft = new _M10By10((typed.ValueX - 1).AsM10(), (typed.ValueY + 1).AsM10());
     var lowRight = new _M10By10((typed.ValueX + 1).AsM10(), (typed.ValueY + 1).AsM10());
     return new[] { upLeft.Index, upRight.Index, lowLeft.Index, lowRight.Index };
 }
Beispiel #2
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        public static int M10By10FloatOffset(this int lhs, double xOff, double yOff)
        {
            var typed = new _M10By10(lhs);

            var valueX = (typed.ValueX.M10ToDouble() + xOff).AsM10();
            var valueY = (typed.ValueY.M10ToDouble() + yOff).AsM10();

            return (valueX << Bits) + valueY;
        }
Beispiel #3
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        public static int[] ToPerimeterOnM10By10(this int index)
        {
            var typed = new _M10By10(index);
            var top = new _M10By10(typed.ValueX, typed.ValueY - 1);
            var right = new _M10By10(typed.ValueX + 1, typed.ValueY);
            var bottom = new _M10By10(typed.ValueX, typed.ValueY + 1);
            var left = new _M10By10(typed.ValueX - 1, typed.ValueY);
            var upLeft = new _M10By10((typed.ValueX - 1).AsM10(), (typed.ValueY - 1).AsM10());
            var upRight = new _M10By10((typed.ValueX + 1).AsM10(), (typed.ValueY - 1).AsM10());
            var lowLeft = new _M10By10((typed.ValueX - 1).AsM10(), (typed.ValueY + 1).AsM10());
            var lowRight = new _M10By10((typed.ValueX + 1).AsM10(), (typed.ValueY + 1).AsM10());

            return new[] { top.Index, right.Index, bottom.Index, left.Index, upLeft.Index, upRight.Index, lowLeft.Index, lowRight.Index };
        }
Beispiel #4
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        static void MakeForceField()
        {
            forceField[0] = new[] { 0.0f, 0.0f, 0.0f };

            for (var i = 1; i < Mod; i++)
            {
                var typed = new _M10By10(i);
                var distance = Math.Sqrt(typed.ValueX.M10ToDouble() * typed.ValueX.M10ToDouble() + typed.ValueY.M10ToDouble() * typed.ValueY.M10ToDouble());
                forceField[i] = new[] { (float)distance, (float)(typed.ValueX.M10ToDouble() / distance), (float)(typed.ValueY.M10ToDouble() / distance) };
            }
        }
Beispiel #5
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 public static int[] ToSidesOnM10By10(this int index)
 {
     var typed = new _M10By10(index);
     var top = new _M10By10(typed.ValueX, typed.ValueY - 1);
     var right = new _M10By10(typed.ValueX + 1, typed.ValueY);
     var bottom = new _M10By10(typed.ValueX, typed.ValueY + 1);
     var left = new _M10By10(typed.ValueX - 1, typed.ValueY);
     return new[] { top.Index, right.Index, bottom.Index, left.Index };
 }