Beispiel #1
0
            internal static _GetAllowManualFire GetAllowManualFire()
            {
                if (_GetAllowManualFireFunc == null)
                {
                    _GetAllowManualFireFunc =
                        (_GetAllowManualFire)Marshal.GetDelegateForFunctionPointer(
                            NativeLibrary.GetExport(
                                Torque3D.Torque3DLibHandle,
                                "fnTurretShape_getAllowManualFire"), typeof(_GetAllowManualFire));
                }

                return(_GetAllowManualFireFunc);
            }
            internal static _GetAllowManualFire GetAllowManualFire()
            {
                if (_GetAllowManualFireFunc == null)
                {
                    _GetAllowManualFireFunc =
                        (_GetAllowManualFire)Marshal.GetDelegateForFunctionPointer(
                            Torque3D.DllLoadUtils.GetProcAddress(
                                Torque3D.Torque3DLibHandle,
                                "fnTurretShape_getAllowManualFire"), typeof(_GetAllowManualFire));
                }

                return(_GetAllowManualFireFunc);
            }