void Start() { state = MenuState.MAIN; menu.SetActive(false); gm = GameObject.Find("_GM").GetComponent <_GM_Script>(); scene = GameObject.Find("SceneChanger").GetComponent <SceneChangerScript>(); }
void Start() { gm = GameObject.Find("_GM").GetComponent <_GM_Script>(); gs = GameObject.Find("GameStatus").GetComponent <GameStatusScript>(); dialogue = GameObject.Find("DialoguePopup").GetComponent <DialoguePopupScript>(); bubble = GameObject.Find("PlayerBubble").GetComponent <Animator>(); player = GameObject.Find("Player").GetComponent <PlayerScript>(); if (DoorLocked) { DoorDialogue = new string[1]; DoorDialogue[0] = "Locked."; } else if (DoorLocked && RequiresRaygun) { DoorDialogue = new string[1]; DoorDialogue[0] = "Locked. There are some strange markings carved into the door."; } else if (RequiresRaygun) { AlienDialogue = new string[1]; AlienDialogue[0] = "Jammed. The door will not open. There must be something..."; } }
void Start() { state = GameObject.Find("_GM").GetComponent <_GM_Script>(); scene = GameObject.Find("SceneChanger").GetComponent <SceneChangerScript>(); loc = GameObject.Find("LocationController").GetComponent <LocationControllerScript>(); StartCoroutine(CheckSaveLoad()); }
private void Start() { gm = GameObject.Find("_GM").GetComponent <_GM_Script>(); count = 0; placeholder = 0; finished = true; line = ""; }
// Start is called before the first frame update void Start() { handlingDeath = false; es = GameObject.Find("EnemyStatus").GetComponent <EnemyStatusScript>(); gm = GameObject.Find("_GM").GetComponent <_GM_Script>(); player = wasd.p.GetComponent <PlayerScript>(); this.StartCoroutine(StartEnemy()); camshake = GameObject.Find("Main Camera").GetComponent <Animator>(); }
void Start() { LIGHT_ON = false; SET_PLAYSTATE = false; player = GameObject.Find("Player"); enemies = GameObject.FindGameObjectsWithTag("Enemy"); gm = GameObject.Find("_GM").GetComponent <_GM_Script>(); gm.playState = _GM_Script.PlayState.PLAYER; }
// Start is called before the first frame update void Start() { PlayerHere = false; scene = GameObject.Find("SceneChanger").GetComponent <SceneChangerScript>(); player = GameObject.Find("Player").GetComponent <PlayerScript>(); gs = GameObject.Find("GameStatus").GetComponent <GameStatusScript>(); bubble = GameObject.Find("PlayerBubble").GetComponent <Animator>(); dialogue = GameObject.Find("DialoguePopup").GetComponent <DialoguePopupScript>(); gm = GameObject.Find("_GM").GetComponent <_GM_Script>(); }
void Start() { gm = GameObject.Find("_GM").GetComponent <_GM_Script>(); player = GameObject.Find("Player").GetComponent <PlayerScript>(); gs = GameObject.Find("GameStatus").GetComponent <GameStatusScript>(); dialogue = GameObject.Find("DialoguePopup").GetComponent <DialoguePopupScript>(); bubble = GameObject.Find("PlayerBubble").GetComponent <Animator>(); scene = GameObject.Find("SceneChanger").GetComponent <SceneChangerScript>(); this.StartCoroutine(StartNPC()); }
/* * Item ID: * * 0 Flashlight * 1 Bat * 2 Moonstone * 3 Raygun * * 4 Strange Drawing 1 * 5 Strange Drawing 2 * 6 Strange Drawing 3 * 7 Strange Drawing 4 * * 8 Weird Junk 1 * 9 Weird Junk 2 * 10 Weird Junk 3 * * 11 Room 101 Key * 22 Room 202 Key * 26 Room 206 Key * 33 Room 303 Key * * 44 Master Key * * 45 Health 1 * 46 Health 2 * 47 Health 3 * 48 Health 4 * 49 Health 5 * * 50 Moonshine 1 * 51 Moonshine 2 * 52 Moonshine 3 * 53 Moonshine 4 * 54 Moonshine 5 * */ void Start() { leftmsg = ""; rightmsg = ""; gm = GameObject.Find("_GM").GetComponent <_GM_Script>(); item = GameObject.Find("ItemStatus").GetComponent <ItemStatusScript>(); leftcontrols = "WASD / DPAD / Joysticks \n'E' / [A] / [CROSS]\n'Q' / [B] / [CIRCLE] \n"; leftcontrols += "'M' / [Y] / [TRIANGLE] \n'I' / [X] / [SQUARE] \n'F' / [RB] / [R1] \n"; leftcontrols += "TAB / [LB] / [L1] \nSPACE / [RT] / [R2] \n'T' or SHIFT / [LT] / [L2]\n\nESC"; fixcontrol.text = leftcontrols; }
// Start is called before the first frame update void Start() { count = 0; waiting = false; gm = GameObject.Find("_GM").GetComponent <_GM_Script>(); loc = GameObject.Find("LocationController").GetComponent <LocationControllerScript>(); scene = GameObject.Find("SceneChanger").GetComponent <SceneChangerScript>(); bubble = GameObject.Find("PlayerBubble").GetComponent <Animator>(); player = GameObject.Find("Player").GetComponent <PlayerScript>(); gs = GameObject.Find("GameStatus").GetComponent <GameStatusScript>(); player.PlayerLoc = 5; hidethis.SetActive(false); }
void Start() { gm = GameObject.Find("_GM").GetComponent <_GM_Script>(); dialogue = GameObject.Find("DialoguePopup").GetComponent <DialoguePopupScript>(); }
// Start is called before the first frame update void Start() { triggerdone = false; player = GameObject.Find("Player").GetComponent <PlayerScript>(); gm = GameObject.Find("_GM").GetComponent <_GM_Script>(); }