internal static _DeleteNode DeleteNode()
            {
                if (_DeleteNodeFunc == null)
                {
                    _DeleteNodeFunc =
                        (_DeleteNode)Marshal.GetDelegateForFunctionPointer(
                            Torque3D.DllLoadUtils.GetProcAddress(
                                Torque3D.Torque3DLibHandle,
                                "fnGuiRiverEditorCtrl_deleteNode"), typeof(_DeleteNode));
                }

                return(_DeleteNodeFunc);
            }
Beispiel #2
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            internal static _DeleteNode DeleteNode()
            {
                if (_DeleteNodeFunc == null)
                {
                    _DeleteNodeFunc =
                        (_DeleteNode)Marshal.GetDelegateForFunctionPointer(
                            NativeLibrary.GetExport(
                                Torque3D.Torque3DLibHandle,
                                "fnGuiRoadEditorCtrl_deleteNode"), typeof(_DeleteNode));
                }

                return(_DeleteNodeFunc);
            }