internal static _AddConnector AddConnector()
            {
                if (_AddConnectorFunc == null)
                {
                    _AddConnectorFunc =
                        (_AddConnector)Marshal.GetDelegateForFunctionPointer(
                            Torque3D.DllLoadUtils.GetProcAddress(
                                Torque3D.Torque3DLibHandle,
                                "fnCustomShaderFeatureData_addConnector"), typeof(_AddConnector));
                }

                return(_AddConnectorFunc);
            }
Beispiel #2
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            internal static _AddConnector AddConnector()
            {
                if (_AddConnectorFunc == null)
                {
                    _AddConnectorFunc =
                        (_AddConnector)Marshal.GetDelegateForFunctionPointer(
                            NativeLibrary.GetExport(
                                Torque3D.Torque3DLibHandle,
                                "fnCustomShaderFeatureData_addConnector"), typeof(_AddConnector));
                }

                return(_AddConnectorFunc);
            }