Beispiel #1
0
        private void Vitaboy_Load(object sender, EventArgs e)
        {
            Content.Init(@"C:\Program Files\Maxis\The Sims Online\TSOClient\", canvas.GraphicsDevice);

            var content = Content.Get();

            foreach (var binding in content.AvatarBindings.List())
            {
                bindingsList.Items.Add(binding);
            }

            foreach (var outfit in content.AvatarOutfits.List())
            {
                outfitList.Items.Add(outfit);
            }

            foreach (var animation in content.AvatarAnimations.List())
            {
                animationsList.Items.Add(animation);
            }


            _3D    = new _3DLayer();
            Camera = new BasicCamera(canvas.GraphicsDevice, new Vector3(10.0f, 10.0f, 10.0f), new Vector3(5.0f, 5.0f, 5.0f), Vector3.Up);
            Scene  = new _3DScene(canvas.GraphicsDevice, Camera);
            _3D.Add(Scene);
            canvas.Screen.Add(_3D);

            Animator = new Animator();
            Scene.Add(Animator);
        }
Beispiel #2
0
        public UI3DDGRP(uint guid) : base(guid)
        {
            Camera = new BasicCamera(GameFacade.GraphicsDevice, new Vector3(3, 1, 0), new Vector3(0, 0, 0), new Vector3(0, 1, 0));
            Scene  = new _3DScene(GameFacade.GraphicsDevice, Camera);
            var cube = new _3DCube(Color.Red, new Vector3(1, 0.1f, 1));

            cube.Position = new Vector3(-0.5f, -0.1f, -0.5f);
            Scene.Add(cube);
            Scene.Initialize(GameFacade.Scenes);
        }
Beispiel #3
0
        private void UISimInit()
        {
            Camera   = new BasicCamera(GameFacade.GraphicsDevice, new Vector3(0.0f, 7.0f, -17.0f), Vector3.Zero, Vector3.Up);
            Scene    = new _3DScene(GameFacade.Game.GraphicsDevice, Camera);
            Scene.ID = "UISim";

            GameFacade.Game.GraphicsDevice.DeviceReset += new EventHandler(GraphicsDevice_DeviceReset);

            Avatar       = new AdultVitaboyModel();
            Avatar.Scene = Scene;
            Avatar.Scale = new Vector3(0.45f);
            Scene.Add(Avatar);
        }
Beispiel #4
0
        public UISim()
        {
            Camera   = new BasicCamera(GameFacade.GraphicsDevice, new Vector3(0.0f, 7.0f, -17.0f), Vector3.Zero, Vector3.Up);
            Scene    = new _3DScene(GameFacade.Game.GraphicsDevice, Camera);
            Scene.ID = "UISim";

            GameFacade.Game.GraphicsDevice.DeviceReset += new EventHandler(GraphicsDevice_DeviceReset);

            Avatar       = new AdultSimAvatar();
            Avatar.Scene = Scene;
            Avatar.Scale = new Vector3(0.45f);
            Scene.Add(Avatar);

            GameFacade.Scenes.AddExternal(Scene);
        }
Beispiel #5
0
        private void initSimHead()
        {
            HeadCamera = new BasicCamera(GameFacade.GraphicsDevice, new Vector3(0.0f, 7.0f, -17.0f), Vector3.Zero, Vector3.Up);

            HeadCamera.Position = new Vector3(0, 5.2f, 12.5f);
            HeadCamera.Target   = new Vector3(0, 5.2f, 0.0f);

            HeadScene    = new _3DScene(GameFacade.Game.GraphicsDevice, HeadCamera);
            HeadScene.ID = "UIPieMenuHead";

            //HeadCamera.NearPlane = 5;
            //HeadCamera.FarPlane = 923840284;

            //GameFacade.Game.GraphicsDevice.DeviceReset += new EventHandler(GraphicsDevice_DeviceReset);

            m_Head.Scene = HeadScene;
            m_Head.Scale = new Vector3(1f);
            HeadScene.Add(m_Head);
            GameFacade.Scenes.AddExternal(HeadScene); //AddExternal(HeadScene);
        }
Beispiel #6
0
 public _3DScene Load(String fileName)
 {
     _scene = new _3DScene();
     Read3DsFile(fileName);
     return(_scene);
 }
Beispiel #7
0
 public _3DScene Load(String fileName)
 {
     _scene = new _3DScene();
     Read3DsFile(fileName);
     return _scene;
 }