// Update is called once per frame
 void Update()
 {
     if (Input.GetMouseButtonDown(0))
     {
         mousePos = Camera.main.ScreenToWorldPoint(new Vector2(Input.mousePosition.x, Input.mousePosition.y));
         Ray2D ray = new Ray2D(mousePos, Vector2.zero);
         hit = Physics2D.Raycast(ray.origin, ray.direction);
         if (hit == true)
         {
             if (hit.collider.tag == "hopae")
             {
                 zoomCon.ZoomIn();
             }
         }
     }
 }
Beispiel #2
0
 public void OnZoomInButton()
 {
     Zoom.ZoomIn();
     UpdateZoomUI();
 }