void OnTriggerEnter(Collider other)
 {
     //Player one enter zone naming
     if (other.gameObject.tag == "Player1")
     {
         ZoneUI1.SetActive(true);
         ZoneUI1.GetComponent <Text>().text = zoneName;
     }
     //Player two enter zone naming
     if (other.gameObject.tag == "Player2")
     {
         ZoneUI2.SetActive(true);
         ZoneUI2.GetComponent <Text>().text = zoneName;
     }
     //Player three enter zone naming
     if (other.gameObject.tag == "Player3")
     {
         ZoneUI3.SetActive(true);
         ZoneUI3.GetComponent <Text>().text = zoneName;
     }
     //Player four enter zone naming
     if (other.gameObject.tag == "Player4")
     {
         ZoneUI4.SetActive(true);
         ZoneUI4.GetComponent <Text>().text = zoneName;
     }
 }
 void Start()
 {
     ZoneUI1.SetActive(false);
     ZoneUI2.SetActive(false);
     ZoneUI3.SetActive(false);
     ZoneUI4.SetActive(false);
 }
 void OnTriggerExit(Collider other)
 {
     //Player one exit zone naming
     if (other.gameObject.tag == "Player1")
     {
         ZoneUI1.SetActive(false);
     }
     //Player two exit zone naming
     if (other.gameObject.tag == "Player2")
     {
         ZoneUI2.SetActive(false);
     }
     //Player three exit zone naming
     if (other.gameObject.tag == "Player3")
     {
         ZoneUI3.SetActive(false);
     }
     //Player four exit zone naming
     if (other.gameObject.tag == "Player4")
     {
         ZoneUI4.SetActive(false);
     }
 }