Beispiel #1
0
        public void Blockchange2(Player p, ushort x, ushort y, ushort z, ushort type)
        {
            p.ClearBlockchange();
            ushort b = p.level.GetTile(x, y, z);

            p.SendBlockchange(x, y, z, b);
            CatchPos cpos = (CatchPos)p.blockchangeObject;

            Zone Zn = new Zone();

            Zn.smallX = Math.Min(cpos.x, x);
            Zn.smallY = Math.Min(cpos.y, y);
            Zn.smallZ = Math.Min(cpos.z, z);
            Zn.bigX   = Math.Max(cpos.x, x);
            Zn.bigY   = Math.Max(cpos.y, y);
            Zn.bigZ   = Math.Max(cpos.z, z);
            Zn.owner  = cpos.Owner;
            Zn.level  = p.level.name;

            p.level.ZoneList.Add(Zn);
            ZoneDB.zones.Add(Zn);


            ZoneDB.Save();
            Player.SendMessage(p, "Added zone for &b" + cpos.Owner);
        }