int[] BaseType;//拠点確認用 // Start is called before the first frame update void Start() { PbSlider = GameObject.Find("PbGuage").GetComponent<Slider>(); EbSlider = GameObject.Find("EbGuage").GetComponent<Slider>(); PlayerBase = GameObject.Find("playerBase").GetComponent<Base>(); EnemyBase = GameObject.Find("enemyBase").GetComponent<ZombieVillageStatus>(); for (int i = 0; i < 6; i++) { ViSlider[i] = GameObject.Find("ViGuage" + i).GetComponent<Slider>(); Guages[i] = GameObject.Find("ViGuage" + i).GetComponentInChildren<Image>(); } Guages[6] = GameObject.Find("EbGuage").GetComponentInChildren<Image>(); Villeges[0] = GameObject.Find("playerVillage1").GetComponent<Base>(); Villeges[1] = GameObject.Find("playerVillage2").GetComponent<Base>(); Villeges[2] = GameObject.Find("village1").GetComponent<Base>(); Villeges[3] = GameObject.Find("village2").GetComponent<Base>(); Spawners[0] = GameObject.Find("enemyBase (1)").GetComponent<ZombieVillageStatus>(); Spawners[1] = GameObject.Find("enemyBase (2)").GetComponent<ZombieVillageStatus>(); PbSlider.maxValue = PlayerBase.ReturnHP(); EbSlider.maxValue = EnemyBase.ReturnHP(); for (int i = 0; i < 4; i++) { ViSlider[i].maxValue = Villeges[i].ReturnHP(); } ViSlider[4].maxValue = Spawners[0].ReturnHP(); ViSlider[5].maxValue = Spawners[1].ReturnHP(); }
// Start is called before the first frame update void Start() { EnemyBase = GetComponentInParent <ZombieVillageStatus>(); BHPSlider = BaseHP.GetComponent <Slider>(); BHPSlider.maxValue = EnemyBase.ReturnHP(); }