Beispiel #1
0
        public override void Update(float gameTime,
                                    ZombieSmashers.map.Map map,
                                    ParticleManager pMan,
                                    Character[] c)
        {
            if (!netSend)
            {
                HitManager.CheckHit(this, c, pMan);

                KillMe();
            }
        }
Beispiel #2
0
        public override void Update(float gameTime,
                                    ZombieSmashers.map.Map map,
                                    ParticleManager pMan,
                                    Character[] c)
        {
            if (HitManager.CheckHit(this, c, pMan))
            {
                frame = 0f;
            }

            if (map.CheckParticleCol(Location))
            {
                this.frame = 0f;
                pMan.MakeBulletDust(Location, Trajectory);
            }
            base.Update(gameTime, map, pMan, c);
        }