Beispiel #1
0
    // Update is called once per frame
    void Update()
    {
        if (Vector3.Distance(originalLocation, this.transform.position) > maxRange)
        {
            Destroy(this.gameObject);
        }

        if (Vector3.Distance(originalLocation, this.transform.position) > 50)
        {
            trailRenderer.enabled = true;
        }
        else
        {
            trailRenderer.enabled = false;
        }

        if (Vector3.Distance(originalLocation, this.transform.position) > damageRange)
        {
            damage = (int)(damage * damageDropoff);
        }
        Vector3 point1   = this.transform.position;
        float   stepSize = 1.0f / predictionStepsPerFrame;

        for (float step = 0; step < 1; step += stepSize)
        {
            bulletVelocity += Physics.gravity * stepSize * Time.deltaTime;
            Vector3    point2 = point1 + bulletVelocity * stepSize * Time.deltaTime;
            Ray        ray    = new Ray(point1, point2 - point1);
            RaycastHit hitInfo;
            if (Physics.Raycast(ray, out hitInfo, (point2 - point1).magnitude))
            {
                if (hitInfo.collider.tag == "Environment")
                {
                    print(hitInfo.collider.material.name.Replace(" (Instance)", ""));
                    Transform bullethole = Instantiate(bulletHolePrefabs[Random.Range(0, bulletHolePrefabs.Length)], hitInfo.point, Quaternion.LookRotation(hitInfo.normal));
                    bullethole.GetComponentInChildren <Renderer>().material = Resources.Load <Material>("Bulletholes/Materials/" + hitInfo.collider.material.name.Replace(" (Instance)", ""));
                }
                if (hitInfo.collider.gameObject.layer == 7)
                {
                    Transform marker = Instantiate(Resources.Load <Transform>("Hitmarker"), GameObject.FindGameObjectWithTag("Center").transform.position, Resources.Load <Transform>("Hitmarker").rotation, GameObject.FindGameObjectWithTag("Canvas").transform);
                    print(hitInfo.collider.material.name.Replace(" (Instance)", ""));
                    PlayerManager _pm = hitInfo.collider.gameObject.GetComponent <PlayerManager>();
                    if (_pm.Damage(damage, damageMultiplier, hitInfo.collider.material.name.Replace(" (Instance)", "")) == true)
                    {
                        for (int i = 0; i < marker.GetComponentsInChildren <Image>().Length; i++)
                        {
                            marker.GetComponentsInChildren <Image>()[i].color = Color.red;
                        }
                    }
                }
                if (hitInfo.collider.gameObject.layer == 8)
                {
                    Transform marker = Instantiate(Resources.Load <Transform>("Hitmarker"), GameObject.FindGameObjectWithTag("Center").transform.position, Resources.Load <Transform>("Hitmarker").rotation, GameObject.FindGameObjectWithTag("Canvas").transform);
                    print(hitInfo.collider.material.name.Replace(" (Instance)", ""));
                    ZombieManager _pm = hitInfo.collider.gameObject.GetComponent <ZombieManager>();
                    if (_pm.Damage(damage, damageMultiplier, hitInfo.collider.material.name.Replace(" (Instance)", "")) == true)
                    {
                        for (int i = 0; i < marker.GetComponentsInChildren <Image>().Length; i++)
                        {
                            marker.GetComponentsInChildren <Image>()[i].color = Color.red;
                        }
                    }
                }
                Destroy(this.gameObject);
            }
            point1 = point2;
            this.transform.position = point1;
        }
    }