Beispiel #1
0
        void RunEmulator()
        {
            Console.WriteLine("Starting emulator");
            while (true)
            {
                try
                {
                    speccy.DoIntructions(69888 * 50);
                    Console.WriteLine("OnCycle");
                    var screen = speccy.GetScreenInUint(true);
                    Console.WriteLine("Got screen");

                    //graphics.Clear();
                    for (int y = 0; y < 128; y++)
                    {
                        for (int x = 0; x < 128; x++)
                        {
                            graphics.DrawPixel(x, y, Color.FromUint(screen[(y * 256 * 2) + x * 2]));
                        }
                    }
                    graphics.Show();
                    Console.WriteLine("Showing screen");
                }
                catch (Exception ex)
                {
                    Console.WriteLine(ex.Message);
                }
            }
        }
        //uint[] screen = new uint[68672]; //Height * width (256+20+20)*(192+20+20)
        public async void Paint()
        {
            if (flashcounter == 0)
            {
                flashcounter = 16;
                flash        = !flash;
            }
            else
            {
                flashcounter--;
            }


            var screen = speccy.GetScreenInUint(flash);

            //Allocate memory
            var gch    = GCHandle.Alloc(screen, GCHandleType.Pinned);
            var pinned = gch.AddrOfPinnedObject();
            var mono   = JSRuntime as WebAssemblyJSRuntime;

            mono.InvokeUnmarshalled <IntPtr, string>("PaintCanvas", pinned);
            gch.Free();
        }