Beispiel #1
0
        public override bool CanSeeEntity(Entity other)
        {
            Player target = other as Player;

            if (target == null)
            {
                return(true);                // not a player
            }
            if (target == this)
            {
                return(true);                // always see self
            }
            // hidden via /hide or /ohide
            // TODO: Just use Entities.CanSee
            if (target.hidden)
            {
                return(Rank >= target.hideRank);
            }

            if (!ZSGame.Instance.Running || Game.Referee)
            {
                return(true);
            }
            ZSData data = ZSGame.TryGet(target);

            return(data == null || !(target.Game.Referee || data.Invisible));
        }
Beispiel #2
0
        unsafe static void UpdatePosition(Player p)
        {
            Player[] players = PlayerInfo.Online.Items;
            byte *   src     = stackalloc byte[16 * 256]; // 16 = size of absolute update, with extended positions
            byte *   ptr     = src;

            foreach (Player pl in players)
            {
                if (p == pl || p.level != pl.level || !p.CanSeeEntity(pl))
                {
                    continue;
                }

                Orientation rot = pl.Rot; byte pitch = rot.HeadX;
                if (Server.flipHead || p.flipHead)
                {
                    pitch = FlippedPitch(pitch);
                }

                // flip head when infected, but doesn't support model
                if (!p.hasChangeModel)
                {
                    ZSData data = ZSGame.TryGet(p);
                    if (data != null && data.Infected)
                    {
                        pitch = FlippedPitch(pitch);
                    }
                }

                rot.HeadX = pitch;
                Entities.GetPositionPacket(ref ptr, pl.id, pl.hasExtPositions, p.hasExtPositions,
                                           pl.tempPos, pl.lastPos, rot, pl.lastRot);
            }

            int count = (int)(ptr - src);

            if (count == 0)
            {
                return;
            }

            byte[] packet = new byte[count];
            for (int i = 0; i < packet.Length; i++)
            {
                packet[i] = src[i];
            }
            p.Send(packet);
        }