Beispiel #1
0
    public void setHeroState()
    {
        disableTap();
        disableMouseOvr();

        _state = ZONE_STATES.HERO;
        this.gameObject.renderer.material.mainTexture = HERO;
    }
Beispiel #2
0
    public void DeSelect()
    {
        this.gameObject.renderer.material.mainTexture = FLOOR;

        _state = ZONE_STATES.NONE;

        enableTap();
        enableMouseOvr();
    }
Beispiel #3
0
    public void Select()
    {
        this.gameObject.renderer.material.mainTexture = SELECTED;

        _state = ZONE_STATES.SELECTED;

        disableTap();
        disableMouseOvr();
    }