public override void OnTrigger(GameClient session, RoomItem item, int request, bool hasRights)
        {
            RoomUser roomUser = null;

            if (session != null)
            {
                roomUser = item.GetRoom().GetRoomUserManager().GetRoomUserByHabbo(session.GetHabbo().Id);
            }

            if (roomUser == null)
            {
                return;
            }

            if (Gamemap.TilesTouching(item.X, item.Y, roomUser.X, roomUser.Y))
            {
                int cracks = 0;

                if (Yupi.IsNum(item.ExtraData))
                {
                    cracks = Convert.ToInt16(item.ExtraData);
                }

                cracks++;
                item.ExtraData = Convert.ToString(cracks);
                item.UpdateState(false, true);
                return;
            }

            roomUser.MoveTo(item.SquareInFront);
        }
Beispiel #2
0
        internal ServerMessage GetServerMessage(ServerMessage message, RoomItem item)
        {
            int cracks    = 0;
            int cracksMax = MaxCracks(item.GetBaseItem().Name);

            if (Yupi.IsNum(item.ExtraData))
            {
                cracks = Convert.ToInt16(item.ExtraData);
            }

            string state = "0";

            if (cracks >= cracksMax)
            {
                state = "14";
            }
            else if (cracks >= cracksMax * 6 / 7)
            {
                state = "12";
            }
            else if (cracks >= cracksMax * 5 / 7)
            {
                state = "10";
            }
            else if (cracks >= cracksMax * 4 / 7)
            {
                state = "8";
            }
            else if (cracks >= cracksMax * 3 / 7)
            {
                state = "6";
            }
            else if (cracks >= cracksMax * 2 / 7)
            {
                state = "4";
            }
            else if (cracks >= cracksMax * 1 / 7)
            {
                state = "2";
            }

            message.AppendInteger(7);
            message.AppendString(state);      //state (0-7)
            message.AppendInteger(cracks);    //actual
            message.AppendInteger(cracksMax); //max

            return(message);
        }