Beispiel #1
0
    void Start()
    {
        //鱼群数组初始化
        yuqun = new List <Yu>();

        //遍历鱼群
        for (int i = 0; i < fishNum; i++)
        {
            //生成预制体 位置随机 旋转随机
            Yu yu = Instantiate(fishPre, transform.position + new Vector3(Random.Range(-range, range), Random.Range(-range, range), Random.Range(-range, range)), Random.rotation).AddComponent <Yu>();

            //设置不受重力影响
            yu.gameObject.AddComponent <Rigidbody>().useGravity = false;

            //设置Tag
            yu.tag = thisTag;

            //设置父类
            yu.transform.SetParent(transform);
            yu.yuqun = this;

            //存入鱼群数组
            yuqun.Add(yu);
        }
    }
Beispiel #2
0
    //和朋友保持的距离
    Vector3 KeepFriendsDisVelocity(List <Yu> friends)
    {
        float dis = 999;
        Yu    yu  = null;

        foreach (var item in friends)
        {
            //返回本身的距离和朋友数组 之间的平均值
            float d = Vector3.Distance(transform.position, item.transform.position);

            //如果平均值小于 Dis
            if (d < dis)
            {
                //Dis 等于平均值 并且 item 等于 yu
                dis = d;
                yu  = item;
            }
        }
        if (yu != null)
        {
            //中心点位置计算
            return((yu.transform.position - transform.position).normalized * Mathf.Clamp((dis - yuqun.keepFriendDis) / yuqun.keepFriendDis, -1f, 1f) * yuqun.keepFriendDisWeight);
        }
        else
        {
            //否则 位置等于 0
            return(Vector3.zero);
        }
    }
Beispiel #3
0
 private void InstantiateCharacters()
 {
     Wally    = InitLogoHelper(nameof(Wally), canvas.transform, unitWidth);
     Gen      = InitLogoHelper(nameof(Gen), canvas.transform, unitWidth);
     Yu       = InitLogoHelper(nameof(Yu), canvas.transform, unitWidth);
     Wen      = InitLogoHelper(nameof(Wen), canvas.transform, unitWidth);
     Laurence = InitLogoHelper(nameof(Laurence), canvas.transform, unitWidth);
     Yu.GetComponent <RectTransform>().sizeDelta *= 0.82f;
 }
Beispiel #4
0
 private void SetUpSymbolPositions()
 {
     ExclamationMark.transform.localPosition = wallyTarget * 0.9f +
                                               new Vector3(
         Wally.GetComponent <RectTransform>().sizeDelta.x / 2f * 1.1f,
         Wally.GetComponent <RectTransform>().sizeDelta.y / 2f * 1.1f,
         0);
     QuestionMark.transform.localPosition = yuTarget + new Vector3(
         Yu.GetComponent <RectTransform>().sizeDelta.x / 2.8f,
         Yu.GetComponent <RectTransform>().sizeDelta.y / 2.5f, 0);
     LaurenceMark.transform.localPosition = laurenceTarget * 0.9f +
                                            new Vector3(
         Laurence.GetComponent <RectTransform>().sizeDelta.x / 2.3f,
         Laurence.GetComponent <RectTransform>().sizeDelta.y / 9.5f, 0);
 }
Beispiel #5
0
 private void SetActive()
 {
     Gen.SetActive(true);
     Laurence.SetActive(true);
     Wen.SetActive(true);
     Wally.SetActive(true);
     Yu.SetActive(true);
     QuestionMark.SetActive(true);
     ExclamationMark.SetActive(true);
     LaurenceMark.SetActive(true);
     TBoundary.SetActive(true);
     TColor.SetActive(true);
     S1Boundary.SetActive(true);
     S1Color.SetActive(true);
     S2Boundary.SetActive(true);
     S2Color.SetActive(true);
 }
Beispiel #6
0
        private void DoFadingOut()
        {
            float duration = 1.5f;

            Wally.GetComponent <Image>().CrossFadeAlpha(0, duration, false);
            Gen.GetComponent <Image>().CrossFadeAlpha(0, duration, false);
            Laurence.GetComponent <Image>().CrossFadeAlpha(0, duration, false);
            Yu.GetComponent <Image>().CrossFadeAlpha(0, duration, false);
            Wen.GetComponent <Image>().CrossFadeAlpha(0, duration, false);
            QuestionMark.GetComponent <Image>().CrossFadeAlpha(0, duration, false);
            ExclamationMark.GetComponent <Image>().CrossFadeAlpha(0, duration, false);
            LaurenceMark.GetComponent <Image>().CrossFadeAlpha(0, duration, false);
            TBoundary.GetComponent <Image>().CrossFadeAlpha(0, duration, false);
            TColor.GetComponent <Image>().CrossFadeAlpha(0, duration, false);
            S1Boundary.GetComponent <Image>().CrossFadeAlpha(0, duration, false);
            S1Color.GetComponent <Image>().CrossFadeAlpha(0, duration, false);
            S2Boundary.GetComponent <Image>().CrossFadeAlpha(0, duration, false);
            S2Color.GetComponent <Image>().CrossFadeAlpha(0, duration, false);
            Destroy();
        }
Beispiel #7
0
 private void SetUpTargetPositions()
 {
     genTarget      = new Vector3(0.16f * width - width / 2f, GetTargetY(Gen, height), 0);
     wallyTarget    = new Vector3(0.35f * width, GetTargetY(Wally, height), 0f);
     laurenceTarget = new Vector3(0.1f * width, GetTargetY(Laurence, height), 0f);
     wenTarget      = new Vector3(-0.125f * width, GetTargetY(Wen, height), 0f);
     yuTarget       = new Vector3(-0.125f * width, GetTargetY(Yu, height), 0f) + new Vector3(0f,
                                                                                             Wen.GetComponent <RectTransform>().sizeDelta.y -
                                                                                             0.16f * Yu.GetComponent <RectTransform>().sizeDelta.y, 0f);
 }