Beispiel #1
0
 public void playScheduled(YoumuSlashSoundEffect soundEffect, YoumuSlashBeatMap.TargetBeat.Direction direction, float time)
 {
     foreach (var sound in soundEffect.Sounds)
     {
         var newSource = Instantiate(audioSourcePrefab, transform);
         newSource.pitch     = MathHelper.randomRangeFromVector(sound.PitchRange) * timeScale;
         newSource.panStereo = getStereoPan(sound.PanAmount, direction);
         if (sound.PanSpeed != 0f)
         {
             newSource.GetComponent <YoumuSlashMovingAudioSource>().setSpeed(sound.PanSpeed * (direction == YoumuSlashBeatMap.TargetBeat.Direction.Left ? -1f : 1f));
         }
         newSource.clip = sound.Clip;
         if (time <= 0f)
         {
             newSource.Play();
         }
         else
         {
             AudioHelper.playScheduled(newSource, time);
         }
     }
 }
Beispiel #2
0
 void importTargetTypeTraits(YoumuSlashBeatMap.TargetBeat target)
 {
     body.RigAnimator.runtimeAnimatorController = target.TypeData.Animator;
     body.BaseImage.sprite = target.TypeData.Image;
     launchSoundEffect     = target.TypeData.LaunchSoundEffect;
 }
Beispiel #3
0
 public void play(YoumuSlashSoundEffect soundEffect, YoumuSlashBeatMap.TargetBeat.Direction direction)
 => playScheduled(soundEffect, direction, 0f);