/// <summary>
        /// Used for initially Creating an anonymous account
        /// </summary>
        /// <param name="users_name">The display name of the user</param>
        /// <returns></returns>
        private IEnumerator Acquire_Anonymous_Tokens(string users_name)
        {
            YUR_Log.Log("Beginning to Login as an Anonymous User");
            string response;

            yield return(response = Systems.Interops.User_AccountCreation.CreateAnonymousAccount());

            if (response.StartsWith("--1"))
            {
                Bad_Login?.Invoke(response);
                yield break;
            }
            YUR_Log.Log("Successfully authenticated, begin retrieving data!");
            yield return(CurrentUser.loginCredentials = Utilities.YUR_Conversions.ConvertStringToObject <LoginCredentials> (response));

            YUR_Log.Log("Test");
            YUR_Log.Log("ActiveUserAccount  : " + CurrentUser.loginCredentials.RefreshToken);
            yield return(StartCoroutine(Get_UserData()));

            yield return(YUR_Main.main.User_Manager.CurrentUser.Data_Biometrics.Name = users_name);

            yield return(YUR_CurrentUser.Store_RefreshToken(CurrentUser.Data_Biometrics.Name, CurrentUser.Profile.PhotoURL, CurrentUser.loginCredentials.RefreshToken));

            Successful_Login?.Invoke("Successfull Login!");
            yield break;
        }
        /// <summary>
        /// Used for initial login. Gets required login and persitence tokens
        /// </summary>
        /// <param name="email"></param>
        /// <param name="password"></param>
        /// <returns></returns>
        private IEnumerator Acquire_Access_Tokens(string email, string password)
        {
            YUR_Log.Log("Logging in with Email and Password");
            string response;

            yield return(response = Systems.Interops.User_AccountAuthorization.Login_User(email, password));

            YUR_Log.Log("Received data from Native DLL: " + response);
            if (response.StartsWith("--1"))
            {
                string error = "Login Credentials are invalid";
                if (response.Contains("EMAIL_NOT_FOUND"))
                {
                    error = "Email does not exist, try again";
                }
                Bad_Login?.Invoke(error);
                yield break;
            }

            YUR_Log.Log("Successfully authenticated, begin retrieving data!");
            YUR_Log.Server_Log("Received Data: " + response);
            yield return(CurrentUser.loginCredentials = Utilities.YUR_Conversions.ConvertStringToObject <LoginCredentials>(response));

            YUR_Log.Log("Test");
            YUR_Log.Log("ActiveUserAccount  : " + CurrentUser.loginCredentials.RefreshToken);
            yield return(StartCoroutine(Get_UserData()));

            YUR_Log.Log("ActiveUserAccount Refresh Token: " + CurrentUser.loginCredentials.RefreshToken);
            YUR_Log.Log("ActiveUser PhotoURL: " + CurrentUser.Profile.PhotoURL);
            YUR_Log.Log("ActiveUserAccount DisplayName: " + CurrentUser.loginCredentials.DisplayName);
            yield return(YUR_CurrentUser.Store_RefreshToken(CurrentUser.loginCredentials.DisplayName, CurrentUser.Profile.PhotoURL, CurrentUser.loginCredentials.RefreshToken));

            Successful_Login?.Invoke("Successfull Login!");
            yield break;
        }
Beispiel #3
0
 void Awake()
 {
     YUR_Users = this;
     DontDestroyOnLoad(this);
     DontDestroyOnLoad(YUR_Users);
     CurrentUser       = new YUR_CurrentUser();
     CurrentUser       = gameObject.AddComponent <YUR_CurrentUser>();
     Successful_Login += Users_Successful_Login;
     Bad_Login        += Users_Bad_Login;
     Logging_In       += Users_Logging_In;
 }
Beispiel #4
0
        public void OnEnable()
        {
            UserCount  = YUR_Main.main.UserList.Count;
            UsersNames = new string[UserCount];
            for (int i = 0; i < UserCount; i++)
            {
                if (YUR_Main.main.UserList[i] == YUR_Main.main.User_Manager.CurrentUser.loginCredentials.LocalId)
                {
                    UserIndex = i;
                }
            }

            if (Login.Status == Login.StatusType.Logged_In)
            {
                ProfileName.text = YUR_Main.main.User_Manager.CurrentUser.Data_Biometrics.Name;
                /// Get User picture here
                ///
                UsersNames[UserIndex] = YUR_Main.main.User_Manager.CurrentUser.Data_Biometrics.Name;
            }
            else
            {
                UserIndex = 0;
                YUR_CurrentUser.Local_User_Info_Reference Reference = YUR_CurrentUser.Preview_User(YUR_Main.main.UserList[UserIndex]);

                ProfileName.text      = Reference.name;
                UsersNames[UserIndex] = Reference.name;
            }

            NewSignIn.onClick.AddListener(delegate
            {
                Logout.ActiveUser("Logging out from switch user screen");
                YURScreenCoordinator.ScreenCoordinator.PresentNewScreen(Screens_InitialLogin.inst, true);
            });

            SignInUser.onClick.AddListener(delegate
            {
                if (YUR_Main.main.UserList[UserIndex] == YUR_Main.main.User_Manager.CurrentUser.loginCredentials.LocalId)
                {
                    YURScreenCoordinator.ScreenCoordinator.PresentNewScreen(Screens_MainMenu.inst, true);
                }
                else
                {
                    UserManagement.YUR_UserManager.Successful_Login += YUR_UserManager_Successful_Login;
                    UserManagement.YUR_UserManager.Bad_Login        += YUR_UserManager_Bad_Login;
                    Login.User_ID(YUR_Main.main.UserList[UserIndex]);
                }
            });

            Next.onClick.AddListener(delegate
            {
                if (UserIndex + 1 > UserCount - 1)
                {
                    UserIndex = 0;
                }
                else
                {
                    UserIndex++;
                }

                if (!string.IsNullOrEmpty(UsersNames[UserIndex]))
                {
                    ProfileName.text = UsersNames[UserIndex];
                }
                else
                {
                    YUR_CurrentUser.Local_User_Info_Reference Reference = YUR_CurrentUser.Preview_User(YUR_Main.main.UserList[UserIndex]);

                    ProfileName.text      = Reference.name;
                    UsersNames[UserIndex] = Reference.name;
                }

                /// Get User Profile Picture
            });

            Prev.onClick.AddListener(delegate
            {
                if (UserIndex - 1 < 0)
                {
                    UserIndex = UserCount - 1;
                }
                else
                {
                    UserIndex--;
                }
                if (!string.IsNullOrEmpty(UsersNames[UserIndex]))
                {
                    ProfileName.text = UsersNames[UserIndex];
                }
                else
                {
                    YUR_CurrentUser.Local_User_Info_Reference Reference = YUR_CurrentUser.Preview_User(YUR_Main.main.UserList[UserIndex]);

                    ProfileName.text      = Reference.name;
                    UsersNames[UserIndex] = Reference.name;
                }
            });
        }
        IEnumerator Setup()
        {
            YUR_Log.Log("Setting up Profile");
            yield return(User = UserManagement.YUR_UserManager.YUR_Users.CurrentUser);

            YUR_Log.Log("Retrieved the user manager");
            Title.text = User.Data_Biometrics.Name + "'s Profile";
            UpdateAge();

            /// BirthDate
            ////////////////////////////////////
            BirthDate.Day.PlaceHolder.text = "Day";
            BirthDate.Day.gameObject.GetComponent <VRUiKits.Utils.UIKitInputField>().text = User.Data_Biometrics.BirthDate[2];

            BirthDate.Month.PlaceHolder.text = "Month";
            BirthDate.Month.gameObject.GetComponent <VRUiKits.Utils.UIKitInputField>().text = User.Data_Biometrics.BirthDate[1];

            BirthDate.Year.PlaceHolder.text = "Year";
            BirthDate.Year.gameObject.GetComponent <VRUiKits.Utils.UIKitInputField>().text = User.Data_Biometrics.BirthDate[0];



            /// Units
            ////////////////////////////////////
            if (User.Data_Biometrics.Metric_Units)
            {
                Units.selectedValue = "Metric";
                /// Weight
                Weight.PlaceHolder.text = "kgs";
                Weight.gameObject.GetComponent <VRUiKits.Utils.UIKitInputField>().text = User.Data_Biometrics.metric.Weight.ToString();
                Weight.Label.text = "Weight: (in kilograms)";
                /// Height
                Height.PlaceHolder.text = "cm";
                Height.gameObject.GetComponent <VRUiKits.Utils.UIKitInputField>().text = (User.Data_Biometrics.metric.Height * 100).ToString();
                Height.Label.text = "Height: (in centimeters)";
            }
            else
            {
                Units.selectedValue = "Customary";
                /// Weight
                Weight.PlaceHolder.text = "lbs";
                Weight.gameObject.GetComponent <VRUiKits.Utils.UIKitInputField>().text = User.Data_Biometrics.customary.Weight.ToString();
                Weight.Label.text = "Weight: (in pounds)";
                /// Height
                Height.PlaceHolder.text = "in";
                Height.gameObject.GetComponent <VRUiKits.Utils.UIKitInputField>().text = User.Data_Biometrics.customary.Height.ToString();
                Height.Label.text = "Height: (in inches)";
            }
            /// Sex
            ///////////////////////////////////////
            if (User.Data_Biometrics.Sex == "male")
            {
                Sex.selectedValue = "Male";
            }
            else if (User.Data_Biometrics.Sex == "female")
            {
                Sex.selectedValue = "Female";
            }
            else
            {
                Sex.selectedValue = "Unspecified";
            }

            Units.NextPressed += Units_PrevPressed;
            Units.PrevPressed += Units_PrevPressed;

            Sex.NextPressed += Sex_NextPressed;
            Sex.PrevPressed += Sex_PrevPressed;

            YURScreenCoordinator.ScreenCoordinator.Keyboard.SetActive(true, KeyboardCanvas.KeyboardStyle.KeyboardNumPad);
            yield break;
        }