Beispiel #1
0
 Mesh GetExtrusionShape(Mesh m2D)    //not actually expecting to use the overloads, but not much effort to add them
 {
     return(YMeshUtilities.GetMeshFrom2DMesh(m2D, 0.0f));
 }
Beispiel #2
0
 Mesh GetExtrusionShape(Texture t)
 {
     return(YMeshUtilities.GetMeshFromTexture(t, 0.0f));
 }
Beispiel #3
0
 //getting a 2D mesh from either a sprite, an existing 2D mesh, or texture
 Mesh GetExtrusionShape(Sprite s)
 {
     return(YMeshUtilities.GetMeshFromSprite(s, 0.0f));
 }