Beispiel #1
0
        public FieldCoordinate(XField xCoord, YField yCoord)
        {
            XCoord = xCoord;
            YCoord = yCoord;

            hashCode = new { xCoord, yCoord }.GetHashCode();
        }
Beispiel #2
0
        private static string YCoordToString(YField yCoord)
        {
            switch (yCoord)
            {
            case YField.One:   return("1");

            case YField.Two:   return("2");

            case YField.Three: return("3");

            case YField.Four:  return("4");

            case YField.Five:  return("5");

            case YField.Six:   return("6");

            case YField.Seven: return("7");

            case YField.Eight: return("8");

            case YField.Nine:  return("9");
            }

            return("error");
        }
Beispiel #3
0
        private bool TraverseGraph(Node startNode, YField target)
        {
            var stack = new Stack <Node>();

            stack.Push(startNode);
            startNode.Visited = true;

            while (stack.Count != 0)
            {
                var nextNode = stack.Peek();
                if (nextNode.Coord.YCoord == target)
                {
                    ClearVisitStatusForNodes();
                    return(true);
                }

                var child = nextNode.Neighbours.FirstOrDefault(n => !n.Visited);
                if (child == null)
                {
                    stack.Pop();
                }
                else
                {
                    child.Visited = true;
                    stack.Push(child);
                }
            }

            ClearVisitStatusForNodes();
            return(false);
        }
Beispiel #4
0
        public FieldCoordinate?GetNextPositionToMove(YField target)
        {
            TraverseGraph(playerNode, 0);
            var nearestTarget = GetTargetField(target);
            var reversePath   = GetReversePath(new List <Node>(), nearestTarget);
            var nextField     = reversePath.Last().Coord;

            if (nextField != opponendNode.Coord)
            {
                return(nextField);
            }

            if (playerNode.Left != null && playerNode.Left != opponendNode)
            {
                return(playerNode.Left.Coord);
            }
            if (playerNode.Top != null && playerNode.Top != opponendNode)
            {
                return(playerNode.Top.Coord);
            }
            if (playerNode.Bottom != null && playerNode.Bottom != opponendNode)
            {
                return(playerNode.Bottom.Coord);
            }
            if (playerNode.Right != null && playerNode.Right != opponendNode)
            {
                return(playerNode.Right.Coord);
            }

            return(null);
        }
Beispiel #5
0
        private Move ComputeNextMove(BoardState currentState, YField target)
        {
            var graph = new XGraph(currentState, startPosition);

            var nextPosition = graph.GetNextPositionToMove(target);

            return(nextPosition.HasValue
                                                ? (Move) new FigureMove(nextPosition.Value)
                                                : (Move) new Capitulation());
        }
Beispiel #6
0
        private Node GetTargetField(YField target)
        {
            var targets = nodes.Where(fieldPair => fieldPair.Key.YCoord == target);

            var minCostNode = targets.First().Value;

            foreach (var keyValuePair in targets)
            {
                if (minCostNode.MinConst == -1 || keyValuePair.Value.MinConst < minCostNode.MinConst)
                {
                    minCostNode = keyValuePair.Value;
                }
            }

            return(minCostNode);
        }
Beispiel #7
0
        public void SelectField(YField field)
        {
            if (scoreBoardValidFields[(int)field, currentPlayer - 1] != true)
            {
                return; // currentPlayer forsøgte at sætte en værdi ind hvor der allerede eksisterende en værdi.
            }
            scoreBoardValidFields[(int)field, currentPlayer - 1] = false;

            switch (field)
            {
            case YField.ONES:
                scoreBoard[(int)YField.ONES, currentPlayer] = ScoreCounter.ScoreSingleSum(1, roll);
                break;

            case YField.TWOS:
                scoreBoard[(int)YField.TWOS, currentPlayer] = ScoreCounter.ScoreSingleSum(2, roll);
                break;

            case YField.THREES:
                scoreBoard[(int)YField.THREES, currentPlayer] = ScoreCounter.ScoreSingleSum(3, roll);
                break;

            case YField.FOURS:
                scoreBoard[(int)YField.FOURS, currentPlayer] = ScoreCounter.ScoreSingleSum(4, roll);
                break;

            case YField.FIVES:
                scoreBoard[(int)YField.FIVES, currentPlayer] = ScoreCounter.ScoreSingleSum(5, roll);
                break;

            case YField.SIXES:
                scoreBoard[(int)YField.SIXES, currentPlayer] = ScoreCounter.ScoreSingleSum(6, roll);
                break;

            case YField.KIND_3:
                scoreBoard[(int)YField.KIND_3, currentPlayer] = ScoreCounter.ScoreKind(3, roll);
                break;

            case YField.KIND_4:
                scoreBoard[(int)YField.KIND_4, currentPlayer] = ScoreCounter.ScoreKind(4, roll);
                break;

            case YField.FULL_HOUSE:
                scoreBoard[(int)YField.FULL_HOUSE, currentPlayer] = ScoreCounter.ScoreFullHouse(roll);
                break;

            case YField.S_STRAIGHT:
                scoreBoard[(int)YField.S_STRAIGHT, currentPlayer] = ScoreCounter.ScoreSmallStraight(roll);
                break;

            case YField.L_STRAIGHT:
                scoreBoard[(int)YField.L_STRAIGHT, currentPlayer] = ScoreCounter.ScoreLargeStraight(roll);
                break;

            case YField.CHANCE:
                scoreBoard[(int)YField.CHANCE, currentPlayer] = ScoreCounter.ScoreChance(roll);
                break;

            case YField.YATZEE:
                scoreBoard[(int)YField.YATZEE, currentPlayer] = ScoreCounter.ScoreYatzee(roll);
                break;
            }

            SumScores();


            if (currentPlayer == 1)
            {
                SetTurn(2);
            }
            else
            {
                SetTurn(1);
            }
        }