Beispiel #1
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    void Start()
    {
        _outputTex            = new RenderTexture(size, size, 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Linear);
        _outputTex.filterMode = FilterMode.Point;
        _outputTex.Create();
        _xorwow = new XorwowService(size * size);

        GetComponent <Renderer>().sharedMaterial.mainTexture = _outputTex;
    }
Beispiel #2
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    void Start()
    {
        _xorwow    = new XorwowService(size * size);
        _outputTex = new RenderTexture(size, size, 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Linear);
        _outputTex.enableRandomWrite = true;
        _outputTex.filterMode        = FilterMode.Point;
        _outputTex.Create();
        _nGroups = size / CS_NUMTHREAD;

        GetComponent <Renderer>().sharedMaterial.mainTexture = _outputTex;
    }
Beispiel #3
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 void OnDestroy()
 {
     if (_xorwow != null)
     {
         _xorwow.Dispose();
         _xorwow = null;
     }
     if (_outputTex != null)
     {
         Destroy(_outputTex);
     }
 }
Beispiel #4
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 public static void SetXorwowStateBuf(this Material mat, XorwowService xorwow)
 {
     SetXorwowStateBuf(mat, XorwowService.CS_XORWOW_STATE_BUF, xorwow);
 }
Beispiel #5
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 public static void SetXorwowStateBuf(this Material mat, string name, XorwowService xorwow)
 {
     mat.SetBuffer(name, xorwow.XorwowStateBuf);
 }
Beispiel #6
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 public static void SetXorwowStateBuf(this ComputeShader compute, int kernelIndex, XorwowService xorwow)
 {
     SetXorwowStateBuf(compute, kernelIndex, XorwowService.CS_XORWOW_STATE_BUF, xorwow);
 }
Beispiel #7
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 public static void SetXorwowStateBuf(this ComputeShader compute, int kernelIndex, string name, XorwowService xorwow)
 {
     compute.SetBuffer(kernelIndex, name, xorwow.XorwowStateBuf);
 }