Beispiel #1
0
        /// <inheritdoc />
        /// <summary>
        /// </summary>
        /// <param name="gameTime"></param>
        public override void Update(GameTime gameTime)
        {
            if (WaitingForKeyPress && Dialog.IsOnTop)
            {
                var keys = KeyboardManager.CurrentState.GetPressedKeys();

                if (keys.Length != 0)
                {
                    if (KeyboardManager.IsUniqueKeyPress(keys.First()))
                    {
                        Bindable.Value = keys.First();

                        var key = XnaKeyHelper.GetStringFromKey(keys.First());

                        if (Button.Text.Text != key)
                            Button.Text.Text = key;

                        if (keys.First() == Keys.Escape)
                            Dialog.PreventExitOnEscapeKeybindPress = true;

                        Button.Selected = false;
                        WaitingForKeyPress = false;
                    }
                }
            }
            else
            {
                // Important. Makes it so the dialog doesn't close when the user presses escape as a keybind.
                Dialog.PreventExitOnEscapeKeybindPress = false;
            }

            base.Update(gameTime);
        }
Beispiel #2
0
        /// <inheritdoc />
        /// <summary>
        /// </summary>
        /// <param name="key"></param>
        public SettingsKeybindSprite(Bindable <Keys> key)
        {
            Key   = key;
            Image = UserInterface.BlankBox;
            Tint  = Color.Transparent;
            AddBorder(Color.White, 2);
            Size = new ScalableVector2(54, 54);

            KeyText = new SpriteText(Fonts.Exo2Regular, XnaKeyHelper.GetStringFromKey(Key.Value), 13)
            {
                Parent    = this,
                Alignment = Alignment.MidCenter
            };

            Key.ValueChanged += OnKeybindChanged;
        }
        /// <inheritdoc />
        /// <summary>
        /// </summary>
        /// <param name="dialog"></param>
        /// <param name="name"></param>
        /// <param name="bindable"></param>
        public SettingsKeybind(SettingsDialog dialog, string name, Bindable <Keys> bindable) : base(dialog, name)
        {
            Dialog   = dialog;
            Bindable = bindable;

            Button = new SelectableBorderedTextButton(XnaKeyHelper.GetStringFromKey(bindable.Value), Color.White, Colors.MainAccent, false)
            {
                Parent    = this,
                Alignment = Alignment.MidRight,
                X         = -20,
                UsePreviousSpriteBatchOptions = true,
                Border = { UsePreviousSpriteBatchOptions = true },
                Text   = { UsePreviousSpriteBatchOptions = true }
            };

            Button.Height -= 6;

            Button.Clicked += (o, e) =>
            {
                Button.Text.Text   = "Press Key";
                Button.Selected    = true;
                WaitingForKeyPress = true;
            };

            Button.ClickedOutside += (o, e) =>
            {
                if (!dialog.IsOnTop)
                {
                    return;
                }

                var key = XnaKeyHelper.GetStringFromKey(Bindable.Value);

                if (Button.Text.Text != key)
                {
                    Button.Text.Text = key;
                }

                Button.Selected    = false;
                WaitingForKeyPress = false;
            };
        }
Beispiel #4
0
 /// <summary>
 ///     Updates the text when the key is changed.
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="args"></param>
 private void OnKeybindChanged(object sender, BindableValueChangedEventArgs <Keys> args) => KeyText.Text = XnaKeyHelper.GetStringFromKey(args.Value);