Beispiel #1
0
        /// <summary>
        /// 处理事件
        /// </summary>
        /// <param name="requestStr"></param>
        /// <returns></returns>
        private OutMessage HandleEventMsg(string requestStr)
        {
            var inMessage  = XmlSerializeUtil.Deserialize <InMessageEvent>(requestStr);
            var outMessage = new OutMessageText
            {
                CreateTime   = inMessage.CreateTime,
                FromUserName = inMessage.ToUserName,
                ToUserName   = inMessage.FromUserName,
                Content      = "未知事件类型"
            };

            switch (inMessage.Event.ToLower())
            {
            case "subscribe":
                return(HandleSubscribe(inMessage));

            case "click":
                return(HandleClick(inMessage));

            case "view":
                return(HandleView(inMessage));

            case "scancode_push":
                return(HandleScancodePush(inMessage));

            case "scancode_waitmsg":
                return(HandleScancodeWaitmsg(inMessage));

            default:
                break;
            }


            return(outMessage);
        }
Beispiel #2
0
        public string ReceiveMessage()
        {
            string     requestStr = Util.GetInputStream();
            var        inMessage  = XmlSerializeUtil.Deserialize <InMessage>(requestStr);
            OutMessage outMessage = null;

            switch (inMessage.MsgType)
            {
            case "text":
                outMessage = HandleTextMsg(requestStr);
                break;

            case "image":
                outMessage = HandleImageMsg(requestStr);
                break;

            case "event":
                outMessage = HandleEventMsg(requestStr);
                break;

            case "voice":

                break;

            case "video":

                break;

            case "shortvideo":

                break;

            case "location":

                break;

            case "link":

                break;

            default:
                break;
            }
            if (outMessage == null)
            {
                return(null);
            }
            XmlDocument xml = new XmlDocument();

            xml.LoadXml(XmlSerializeUtil.Serializer(outMessage));
            var rootxml = xml.SelectSingleNode("xml");

            rootxml.Attributes.RemoveAll();
            var result = xml.OuterXml;

            return(result);
        }
Beispiel #3
0
        /// <summary>
        /// 处理文本消息
        /// </summary>
        /// <param name="requestStr"></param>
        /// <returns></returns>
        private OutMessage HandleImageMsg(string requestStr)
        {
            var inMessage  = XmlSerializeUtil.Deserialize <InMessageImage>(requestStr);
            var outMessage = new OutMessageImage
            {
                MsgType      = inMessage.MsgType,
                CreateTime   = inMessage.CreateTime,
                FromUserName = inMessage.ToUserName,
                ToUserName   = inMessage.FromUserName,
                MediaId      = inMessage.MediaId
            };

            return(outMessage);
        }
Beispiel #4
0
        /// <summary>
        /// 处理文本消息
        /// </summary>
        /// <param name="requestStr"></param>
        /// <returns></returns>
        private OutMessage HandleTextMsg(string requestStr)
        {
            var inMessage  = XmlSerializeUtil.Deserialize <InMessageText>(requestStr);
            var outMessage = new OutMessageText
            {
                Content      = "您输入的内容是" + inMessage.Content,
                MsgType      = inMessage.MsgType,
                CreateTime   = inMessage.CreateTime,
                FromUserName = inMessage.ToUserName,
                ToUserName   = inMessage.FromUserName
            };

            if (inMessage.Content.Contains("hello") || inMessage.Content.Contains("你好") || inMessage.Content.Contains("你是谁") || inMessage.Content.Contains("从哪里来"))
            {
                outMessage.Content = "hello,我是何大鹏,欢迎来到召唤师峡谷,您的OPenid是" + inMessage.FromUserName;
            }

            return(outMessage);
        }
Beispiel #5
0
        public static void Test2()
        {
            //xml->model->xml
            string      path   = System.AppDomain.CurrentDomain.BaseDirectory;
            XmlDocument xmlDoc = new XmlDocument();

            xmlDoc.Load(@path + "test.xml");
            Console.WriteLine(xmlDoc.OuterXml);

            AdsbEntity ad = XmlSerializeUtil.Deserialize(typeof(AdsbEntity), xmlDoc.OuterXml) as AdsbEntity;

            //Console.WriteLine(ad.Head.DatagramId);
            //Console.WriteLine(ad.Head.Fi);
            Console.WriteLine(ad.Unit[0].Name);

            string xml = XmlSerializeUtil.Serializer(typeof(AdsbEntity), ad);

            Console.WriteLine(xml);

            Console.ReadKey();
        }
Beispiel #6
0
        private Boolean ToSkin3DFile(string file)
        {
            string  content = File.ReadAllText(file);
            JObject jobj    = JObject.Parse(content);

            //遍历最外层识别实体个数
            List <string> modelList = new List <string>();

            foreach (var item in jobj)
            {
                if (item.Key == "format_version")
                {
                    continue;
                }
                modelList.Add(item.Key);
            }

            //挨个取出序列化
            foreach (string key in modelList)
            {
                try
                {
                    McGeometryJson personlist = JsonConvert.DeserializeObject <McGeometryJson>(jobj.GetValue(key).ToString());

                    //Skin3DXml init
                    List <Skin3dModelXml.TechneModelsModelGeometryFolderShape> shapelist = new List <Skin3dModelXml.TechneModelsModelGeometryFolderShape>();


                    //序列化默认Xml文件等候处理
                    string thisPath   = System.Environment.CurrentDirectory;
                    string contentXml = File.ReadAllText(thisPath + "/assets/dafault.xml");
                    Skin3dModelXml.Techne xmlObject = XmlSerializeUtil.Deserialize(typeof(Skin3dModelXml.Techne), contentXml) as Skin3dModelXml.Techne;

                    //通过Json模型数据构造Xml 内容
                    xmlObject.Name = key;
                    xmlObject.Models.Model.Name        = key;
                    xmlObject.Models.Model.TextureSize = "" + personlist.texturewidth + "," + personlist.textureheight;

                    //
                    foreach (Bone bone in personlist.bones)
                    {
                        try
                        {
                            foreach (Cube cube in bone.cubes)
                            {
                                //验证旋转值,防止null
                                float[] rotation = bone.rotation == null ? new float[] { 0, 0, 0 } : bone.rotation;

                                Console.WriteLine(String.Format("原点:[{0},{1},{2}]  点1:[{3},{4},{5}]", bone.pivot[0], bone.pivot[1], bone.pivot[2], cube.origin[0], cube.origin[1], cube.origin[2]));

                                //修复坐标Y反转
                                cube.origin[1] = ((cube.origin[1] + (cube.size[1] / 2)) * -1) - (cube.size[1] / 2);

                                //构造Shape
                                Skin3dModelXml.TechneModelsModelGeometryFolderShape tempShape = new Skin3dModelXml.TechneModelsModelGeometryFolderShape();
                                tempShape.Type         = "d9e621f7-957f-4b77-b1ae-20dcd0da7751";
                                tempShape.Name         = bone.name + "-" + Guid.NewGuid().ToString("N"); //去重
                                tempShape.IsDecorative = "False";
                                tempShape.IsFixed      = "False";
                                tempShape.IsMirrored   = "" + (bone.mirror || cube.mirror);
                                tempShape.IsSolid      = "False";

                                //BB中实际坐标不受原点影响 Skin3D中受,此处进行补正
                                for (int index = 0; index < cube.origin.Length; index++)
                                {
                                    cube.origin[index] -= bone.pivot[index];
                                }
                                tempShape.Offset   = string.Join(",", cube.origin);
                                tempShape.Position = string.Join(",", bone.pivot);

                                //继承父级旋转
                                if (bone.parent != null)
                                {
                                    foreach (Bone findParentBone in personlist.bones)
                                    {
                                        if (findParentBone.name == bone.parent)
                                        {
                                            try
                                            {
                                                float[] parentRotation = findParentBone.rotation == null ? new float[] { 0, 0, 0 } : findParentBone.rotation;
                                                Console.WriteLine(bone.parent + ":" + bone.name + "=>" + rotation.Length + " =>" + parentRotation.Length);
                                                rotation[0] += parentRotation[0];
                                                rotation[1] += parentRotation[1];
                                                rotation[2] += parentRotation[2];
                                            }
                                            catch (Exception e)
                                            {
                                                Console.WriteLine(e.ToString());
                                            }
                                        }
                                    }
                                }

                                tempShape.Rotation      = string.Join(",", rotation);
                                tempShape.Size          = string.Join(",", cube.size);
                                tempShape.TextureOffset = string.Join(",", cube.uv);
                                tempShape.Scale         = (decimal)cube.inflate;
                                tempShape.Part          = "Chest";
                                tempShape.Hidden        = "False";
                                tempShape.IsArmor       = "False";

                                shapelist.Add(tempShape);
                            }
                        }
                        catch (Exception e)
                        {
                            Console.WriteLine(e.ToString());
                            continue;
                        }
                    }

                    xmlObject.Models.Model.Geometry.Folder.Shape = shapelist.ToArray();

                    //反序列化处理后的文件并保存
                    string xmlString = XmlSerializeUtil.Serializer(typeof(Skin3dModelXml.Techne), xmlObject);
                    Utils.SaveString2File(new FileInfo(file).DirectoryName + "/" + key + ".xml", xmlString);
                }
                catch (Exception e)
                {
                    Console.WriteLine(e.ToString());
                    MessageBox.Show(e.ToString(), "出现错误", MessageBoxButtons.OK, MessageBoxIcon.Information);
                    return(false);
                }
            }

            MessageBox.Show("成功处理下列实体:\n\n" + string.Join("\n", modelList.ToArray()), "处理完成", MessageBoxButtons.OK, MessageBoxIcon.Information);
            return(true);
        }