Beispiel #1
0
 void IXleSerializable.ReadData(XleSerializationInfo info)
 {
     Tiles         = info.ReadList <int>("Tiles");
     AnimationType = info.ReadEnum <AnimationType>("AnimationType", Maps.AnimationType.Random);
     AnimationTime = info.ReadInt32("AnimationTime", 50);
     GroupType     = info.ReadEnum <GroupType>("GroupType", Maps.GroupType.None);
     AnimateChance = info.ReadInt32("AnimateChance", 100);
 }
Beispiel #2
0
        void IXleSerializable.ReadData(XleSerializationInfo info)
        {
            Cheater = info.ReadBoolean("Cheater", false);

            mAttributes = (AttributeContainer)info.ReadObject("Attributes");
            food        = info.ReadDouble("Food");
            gold        = info.ReadInt32("Gold");
            goldBank    = info.ReadInt32("GoldInBank");
            timedays    = info.ReadDouble("TimeDays");
            timequality = info.ReadDouble("TimeQuality");

            onRaft = info.ReadInt32("OnRaft");
            rafts  = info.ReadList <RaftData>("Rafts");

            gamespeed     = info.ReadInt32("GameSpeed");
            map           = info.ReadInt32("Map");
            lastMap       = info.ReadInt32("LastMap");
            dungeon       = info.ReadInt32("Dungeon");
            hp            = info.ReadInt32("HP");
            level         = info.ReadInt32("Level");
            returnMap     = info.ReadInt32("ReturnMap");
            returnX       = info.ReadInt32("ReturnX");
            returnY       = info.ReadInt32("ReturnY");
            returnFacing  = info.ReadEnum <Direction>("ReturnFacing");
            x             = info.ReadInt32("X");
            y             = info.ReadInt32("Y");
            dungeonLevel  = info.ReadInt32("DungeonLevel");
            faceDirection = (Direction)info.ReadInt32("Facing");

            weapons = info.ReadList <WeaponItem>("Weapons");
            armor   = info.ReadList <ArmorItem>("Armor");

            currentArmorIndex  = info.ReadInt32("CurrentArmorIndex");
            currentWeaponIndex = info.ReadInt32("CurrentWeaponIndex");

            mItems = info.ReadObject <ItemContainer>("Item");
            hold   = info.ReadInt32("Hold");

            lastAttacked = info.ReadInt32("LastAttacked");
            VaultGold    = info.ReadInt32("VaultGold");

            chests = info.ReadArray <int>("Chests");

            loan    = info.ReadInt32("Loan");               // loan amount
            dueDate = info.ReadInt32("DueDate");            // time in days that the money is due

            mailTown = info.ReadInt32("MailTown");

            mName = info.ReadString("Name");

            StoryData = info.ReadObject <IXleSerializable>("StoryData");

            RenderColor = XleColor.White;
        }
Beispiel #3
0
 void IXleSerializable.ReadData(XleSerializationInfo info)
 {
     Facing       = info.ReadEnum <Direction>("Facing");
     Location     = info.ReadObject <Point>("Location");
     DungeonLevel = info.ReadInt32("DungeonLevel");
 }