protected override void ResetBehaviours() { base.ResetBehaviours(); status = XenoStatus.None; searchWaitTime = 0f; }
//Sets a random time when a search should take place void BeginSearch() { searchWaitTime = 0f; status = XenoStatus.Searching; }
void BeginAttack(GameObject target) { status = XenoStatus.Attacking; FollowTarget(target.transform); }