/// <summary> /// Raycasts penetrating any shape the ray encounters. /// Filtering by CollisionGroup /// </summary> /// <param name="from">From.</param> /// <param name="to">To.</param> /// <param name="resultsOutput">The list to fill with results.</param> /// <param name="collisionFilterGroups">The collision group of this shape sweep</param> /// <param name="collisionFilterGroupFlags">The collision group that this shape sweep can collide with</param> public void RaycastPenetrating(Vector3 from, Vector3 to, IList<HitResult> resultsOutput, CollisionFilterGroups collisionFilterGroups, CollisionFilterGroupFlags collisionFilterGroupFlags) { using (var rcb = new XenkoAllHitsRayResultCallback(ref from, ref to, resultsOutput) { CollisionFilterGroup = (short)collisionFilterGroups, CollisionFilterMask = (short)collisionFilterGroupFlags }) { collisionWorld.RayTest(ref from, ref to, rcb); } }
/// <summary> /// Raycasts penetrating any shape the ray encounters. /// </summary> /// <param name="from">From.</param> /// <param name="to">To.</param> /// <param name="resultsOutput">The list to fill with results.</param> public void RaycastPenetrating(Vector3 from, Vector3 to, IList<HitResult> resultsOutput) { using (var rcb = new XenkoAllHitsRayResultCallback(ref from, ref to, resultsOutput)) { collisionWorld.RayTest(ref from, ref to, rcb); } }