public static AxisKey XboxAxis(XboxAxis axis)
    {
        AxisKey ak = new AxisKey();
        ak.Type = ControlKeyType.Xbox;
        ak.xboxAxisType = XboxAxisType.axis;
        ak.keys.Add(axis.ToString());

        return ak;
    }
Beispiel #2
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    public static AxisKey XboxAxis(XboxAxis axis)
    {
        AxisKey ak = new AxisKey();

        ak.Type         = ControlKeyType.Xbox;
        ak.xboxAxisType = XboxAxisType.axis;
        ak.keys.Add(axis.ToString());

        return(ak);
    }
    void AxisControlsXInput(int i)
    {
        XboxAxis val     = myXCIAxis[i].GetXAxisValue();
        float    axisVal = XCI.GetAxis(val, xboxController);

        if (axisVal != 0)
        {
            if (s_GameManager.ShowDebug() || ShowDebug)
            {
                Debug.Log(val.ToString() + " is value of " + axisVal);
            }
            myXCIAxis[i].Execute(axisVal);
        }
        else
        {
            myXCIAxis[i].Execute0(axisVal);
        }
    }
Beispiel #4
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 public static int resetAmmo(XboxAxis axis)
 {
     for (int i = 0; i < buttonList.Count; i++)
     {
         if (buttonList[i] is UITrigger)
         {
             Debug.Log("iterating");
             UITrigger tmp = (UITrigger)buttonList[i];
             if (tmp.axis == axis)
             {
                 tmp.ammo      = tmp.fullAmmo;
                 buttonList[i] = tmp;
                 callUpdateAmmoAmount(i, tmp.fullAmmo);
                 Debug.Log("reset ammo with " + tmp.ammo);
                 return(tmp.ammo);
             }
             else
             {
                 Debug.Log("tmp : " + tmp.axis.ToString() + "requested: " + axis.ToString());
             }
         }
     }
     return(-1);
 }