Beispiel #1
0
        public void TestXamlTo3DsConversionForNativeAmericanModel()
        {
            var inputModelPath = _inputPath + @"\_3ds\nativeamerican\model.xaml";
            var models         = XamlFormatModelReader.GetModelsFromFile(inputModelPath);

            _3DSWriter.ExportTo3DS(filePath: _outputPath + @"\output.3ds",
                                   modelData: models[0],
                                   textureFileData: Image.FromFile(inputModelPath + ".bmp"));
        }
        public void TestDinosaurModel()
        {
            var camPos1           = new Point3D(0.000000, 0.000000, 40.000000);
            var lookingAtPt1      = new Point3D(0.449719, 0.000000, 0.000000);
            var image1            = (Bitmap)Image.FromFile(_inputPath + @"\dinosaur_front.bmp");
            var frontTexImageInfo = new AddTexImageInfo {
                CameraLocation = camPos1, ImageBitmap = image1, LookingAt = lookingAtPt1
            };

            var camPos2          = new Point3D(9.568636, 0.000000, -38.838657);
            var lookingAtPt2     = new Point3D(-0.436662, 0.000000, -0.107580);
            var image2           = (Bitmap)Image.FromFile(_inputPath + @"\dinosaur_back.bmp");
            var backTexImageInfo = new AddTexImageInfo {
                CameraLocation = camPos2, ImageBitmap = image2, LookingAt = lookingAtPt2
            };

            var cameraRatio = new CameraRatio {
                XRangeAtInfinity = 30.000000, YRangeAtInfinity = 22.504684
            };
            var addTextureInfo = new AddTextureInfo {
                CameraRatio = cameraRatio, ImageInfos = new[] { frontTexImageInfo, backTexImageInfo }
            };

            var models            = XamlFormatModelReader.GetModelsFromFile(_inputPath + @"\dinosaur_with_normals.xaml");
            var meshGeometryModel = (MeshGeometry3D)models[0].Geometry;

            //make the model smoother
            var currentPositions  = meshGeometryModel.Positions;
            var positionNeighbors = PaulBourkeSmoother.GetPositionNeighbors(currentPositions.Count, meshGeometryModel.TriangleIndices);

            for (var ctr = 1; ctr <= 21; ctr++)
            {
                var newPositions = PaulBourkeSmoother.GetSmoothenedPositions(currentPositions, meshGeometryModel.TriangleIndices, positionNeighbors);
                currentPositions = newPositions;
            }
            meshGeometryModel.Positions = currentPositions;

            var result = TextureProcessor.GenerateTexture(addTextureInfo, meshGeometryModel, _outputPath + @"\log.txt");

            var textureImageName = _outputPath + @"\" + "dinosaur_texture.bmp";

            result.Bitmap.Save(textureImageName);
            meshGeometryModel.TextureCoordinates = result.TextureCoordinates;
            var geometryModel3D = new GeometryModel3D
            {
                Geometry = meshGeometryModel,
                Material = new DiffuseMaterial {
                    Brush = new ImageBrush {
                        ImageSource = new BitmapImage(new Uri(textureImageName, UriKind.Relative)), ViewportUnits = BrushMappingMode.Absolute
                    }
                }
            };

            XamlWriter.SaveGeometryModel3D(_outputPath + @"\ModelWithTexture.xaml", geometryModel3D);
            MdlToXamlConverter.SaveAsGeometryModel3D(_inputPath + @"\dinosaur.mdl", _outputPath + @"\Orig_dinosaur_Model_WithTexture.xaml");
        }