Beispiel #1
0
        public static void main()
        {
            log.Debug("D2MP starting...");

            Application.ThreadException += (sender, args) => log.Error("Unhandled thread exception.", args.Exception);
            AppDomain.CurrentDomain.UnhandledException += (sender, args) => log.Error("Unhandled domain exception.", (Exception)args.ExceptionObject);

            var notifyThread = new Thread(delegate()
            {
                using (notifier = new notificationForm())
                {
                    notifier.Visible = true;
                    Application.Run();
                }
            });

            notifyThread.SetApartmentState(ApartmentState.STA);
            notifyThread.Start();
            ourDir = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
            File.WriteAllText(Path.Combine(ourDir, "version.txt"), ClientCommon.Version.ClientVersion);
            var iconThread = new Thread(delegate()
            {
                using (icon = new ProcessIcon())
                {
                    icon.Display();
                    icon.showNotification = () => notifier.Invoke(new MethodInvoker(() => { notifier.Fade(1); notifier.hideTimer.Start(); }));
                    Application.Run();
                }
            });

            iconThread.SetApartmentState(ApartmentState.STA);
            iconThread.Start();

            if (Settings.createShortcutAtStartup)
            {
                ShortcutWriter.writeDesktopShortcut();
            }

            try
            {
                var steam = new SteamFinder();
                if (!steam.checkProtocol())
                {
                    log.Error("Steam protocol not found. Trying to repair...");
                    var steamDir         = steam.FindSteam(true, false);
                    var steamservicePath = Path.Combine(steamDir, @"bin\steamservice.exe");
                    if (File.Exists(steamservicePath))
                    {
                        Process process = new Process()
                        {
                            StartInfo = { FileName = steamservicePath, Arguments = "/repair" }
                        };
                        try
                        {
                            process.Start();
                        }
                        catch
                        {
                            log.Fatal("Could not repair protocol. Steamservice couldn't run. Elevation refused?");
                        }
                        process.WaitForExit();
                        Restart();
                    }
                    else
                    {
                        log.Fatal("Could not repair protocol. Steam directory could not be found. Is steam installed? If so, please reinstall steam.");
                    }
                }
                if (!Directory.Exists(Settings.steamDir) || !Directory.Exists(Settings.dotaDir) || !SteamFinder.checkDotaDir(Settings.dotaDir))
                {
                    Settings.steamDir = steam.FindSteam(true);
                    Settings.dotaDir  = steam.FindDota(true);
                }

                if (Settings.steamDir == null || Settings.dotaDir == null)
                {
                    log.Fatal("Steam/dota was not found!");
                    return;
                }
                log.Debug("Steam found: " + Settings.steamDir);
                log.Debug("Dota found: " + Settings.dotaDir);

                addonsDir = Path.Combine(Settings.dotaDir, @"dota\addons\");
                d2mpDir   = Path.Combine(Settings.dotaDir, @"dota\d2moddin\");
                modDir    = Path.Combine(addonsDir, "d2moddin");

                if (!Directory.Exists(addonsDir))
                {
                    Directory.CreateDirectory(addonsDir);
                }
                else
                {
                    var contents = Directory.GetDirectories(addonsDir);
                    foreach (var dir in contents)
                    {
                        try
                        {
                            Directory.Delete(dir, true);
                        }
                        catch (Exception ex)
                        {
                            log.Error("Can't delete addon dir, " + dir, ex);
                        }
                    }
                }
                if (!Directory.Exists(d2mpDir))
                {
                    Directory.CreateDirectory(d2mpDir);
                }
                if (!Directory.Exists(modDir))
                {
                    Directory.CreateDirectory(modDir);
                }

                modController.getLocalMods();

                Dictionary <int, string> usersDict = steam.FindUsers();
                if (usersDict.Count > 0)
                {
                    steamids.AddRange(usersDict.OrderByDescending(x => x.Key).Select(m => m.Value));
                }
                else
                {
                    log.Fatal("Could not detect steam ID.");
                    return;
                }

                //Modify gameinfo.txt
                ModGameInfo();

                log.Debug("Starting shutdown file watcher...");
                string pathToShutdownFile = Path.Combine(ourDir, PIDFile);
                File.WriteAllText(pathToShutdownFile, "Delete this file to shutdown D2MP.");

                var watcher = new FileSystemWatcher();
                watcher.Path         = ourDir;
                watcher.NotifyFilter = NotifyFilters.LastAccess | NotifyFilters.LastWrite
                                       | NotifyFilters.FileName;
                watcher.Filter              = PIDFile;
                watcher.Deleted            += (sender, args) => { shutDown = true; };
                watcher.EnableRaisingEvents = true;

                try
                {
                    SetupClient();
                    client.Open();
                }
                catch (Exception)
                {
                    notifier.Notify(NotificationType.Error, "Server error", "Can't connect to the lobby server!");
                    Wait(5);
                    HandleClose();
                }
                while (!shutDown)
                {
                    Thread.Sleep(100);
                }

                if (client != null && client.IsConnected)
                {
                    client.Close();
                }
            }
            catch (Exception ex)
            {
                log.Fatal("Overall error in the program: " + ex);
            }
            //UnmodGameInfo();
            shutDown = true;
            Application.Exit();
        }
Beispiel #2
0
        public static void main()
        {
            log.Debug("D2MP starting...");
            var notifyThread = new Thread(delegate() {
                using (notifier = new notificationForm())
                {
                    notifier.Visible = true;
                    Application.Run();
                }
            });

            notifyThread.SetApartmentState(ApartmentState.STA);
            notifyThread.Start();
            ourDir = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
            File.WriteAllText(Path.Combine(ourDir, "version.txt"), ClientCommon.Version.ClientVersion);
            var iconThread = new Thread(delegate()
            {
                using (icon = new ProcessIcon())
                {
                    icon.Display();
                    icon.showNotification = delegate { notifier.Invoke(new MethodInvoker(delegate { notifier.Fade(1); notifier.hideTimer.Start(); })); };
                    Application.Run();
                }
            });

            iconThread.SetApartmentState(ApartmentState.STA);
            iconThread.Start();

            try
            {
                var steam = new SteamFinder();
                if (!Directory.Exists(Settings.steamDir) || !Directory.Exists(Settings.dotaDir))
                {
                    Settings.steamDir = steam.FindSteam(true);
                    Settings.dotaDir  = steam.FindDota(true);
                }

                if (Settings.steamDir == null || Settings.dotaDir == null)
                {
                    log.Fatal("Steam/dota was not found!");
                    return;
                }
                log.Debug("Steam found: " + Settings.steamDir);
                log.Debug("Dota found: " + Settings.dotaDir);

                addonsDir = Path.Combine(Settings.dotaDir, @"dota\addons\");
                d2mpDir   = Path.Combine(Settings.dotaDir, @"dota\d2moddin\");
                modDir    = Path.Combine(addonsDir, "d2moddin");
                if (!Directory.Exists(addonsDir))
                {
                    Directory.CreateDirectory(addonsDir);
                }
                if (!Directory.Exists(d2mpDir))
                {
                    Directory.CreateDirectory(d2mpDir);
                }
                if (!Directory.Exists(modDir))
                {
                    Directory.CreateDirectory(modDir);
                }

                {
                    string[] dirs = Directory.GetDirectories(d2mpDir);
                    int      i    = 0;
                    foreach (string modName in dirs.Select(Path.GetFileName))
                    {
                        log.Debug("Found mod: " + modName + " detecting version...");
                        string infoPath    = Path.Combine(d2mpDir, modName + @"\addoninfo.txt");
                        string versionFile = "";
                        if (File.Exists(infoPath))
                        {
                            versionFile = File.ReadAllText(infoPath);
                        }
                        Match match = Regex.Match(versionFile, @"(addonversion)(\s+)(\d+\.)?(\d+\.)?(\d+\.)?(\*|\d+)",
                                                  RegexOptions.IgnoreCase);
                        if (match.Success)
                        {
                            string version = match.Groups.Cast <Group>()
                                             .ToList()
                                             .Skip(3)
                                             .Aggregate("", (current, part) => current + part.Value);
                            log.Debug(modName + "=" + version);
                            mods.Add(new ClientMod {
                                name = modName, version = version
                            });
                        }
                        else
                        {
                            log.Error("Can't find version info for mod: " + modName + ", not including");
                        }
                        i++;
                    }
                }

                //Detect user
                string          config  = File.ReadAllText(Path.Combine(Settings.steamDir, @"config\config.vdf"));
                MatchCollection matches = Regex.Matches(config, "\"\\d{17}\"");
                string          steamid;
                steamids = new List <string>();
                if (matches.Count > 0)
                {
                    foreach (Match match in matches)
                    {
                        steamid = match.Value.Substring(1).Substring(0, match.Value.Length - 2);
                        log.Debug("Steam ID detected: " + steamid);
                        steamids.Add(steamid);
                    }
                }
                else
                {
                    log.Fatal("Could not detect steam ID.");
                    return;
                }

                //Modify gameinfo.txt
                ModGameInfo();

                log.Debug("Starting shutdown file watcher...");
                string pathToShutdownFile = Path.Combine(ourDir, "d2mp.pid");
                File.WriteAllText(pathToShutdownFile, "Delete this file to shutdown D2MP.");

                var watcher = new FileSystemWatcher();
                watcher.Path         = ourDir;
                watcher.NotifyFilter = NotifyFilters.LastAccess | NotifyFilters.LastWrite
                                       | NotifyFilters.FileName;
                watcher.Filter              = "d2mp.pid";
                watcher.Deleted            += (sender, args) => { shutDown = true; };
                watcher.EnableRaisingEvents = true;

                try
                {
                    SetupClient();
                    client.Open();
                }
                catch (Exception ex)
                {
                    notifier.Notify(4, "Server error", "Can't connect to the lobby server!");
                    //icon.DisplayBubble("Can't connect to the lobby server!");
                }
                while (!shutDown)
                {
                    Thread.Sleep(100);
                }
                client.Close();
            }
            catch (Exception ex)
            {
                log.Fatal("Overall error in the program: " + ex);
            }
            //UnmodGameInfo();
            shutDown = true;
            Application.Exit();
        }
Beispiel #3
0
        public static void main()
        {
            log.Debug("D2MP starting...");
            var notifyThread = new Thread(delegate()
            {
                using (notifier = new notificationForm())
                {
                    notifier.Visible = true;
                    Application.Run();
                }
            });

            notifyThread.SetApartmentState(ApartmentState.STA);
            notifyThread.Start();
            ourDir = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
            File.WriteAllText(Path.Combine(ourDir, "version.txt"), ClientCommon.Version.ClientVersion);
            var iconThread = new Thread(delegate()
            {
                using (icon = new ProcessIcon())
                {
                    icon.Display();
                    icon.showNotification = delegate { notifier.Invoke(new MethodInvoker(delegate { notifier.Fade(1); notifier.hideTimer.Start(); })); };
                    Application.Run();
                }
            });

            iconThread.SetApartmentState(ApartmentState.STA);
            iconThread.Start();

            try
            {
                var steam = new SteamFinder();
                if (!Directory.Exists(Settings.steamDir) || !Directory.Exists(Settings.dotaDir))
                {
                    Settings.steamDir = steam.FindSteam(true);
                    Settings.dotaDir  = steam.FindDota(true);
                }

                if (Settings.steamDir == null || Settings.dotaDir == null)
                {
                    log.Fatal("Steam/dota was not found!");
                    return;
                }
                log.Debug("Steam found: " + Settings.steamDir);
                log.Debug("Dota found: " + Settings.dotaDir);

                addonsDir = Path.Combine(Settings.dotaDir, @"dota\addons\");
                d2mpDir   = Path.Combine(Settings.dotaDir, @"dota\d2moddin\");
                modDir    = Path.Combine(addonsDir, "d2moddin");
                if (!Directory.Exists(addonsDir))
                {
                    Directory.CreateDirectory(addonsDir);
                }
                if (!Directory.Exists(d2mpDir))
                {
                    Directory.CreateDirectory(d2mpDir);
                }
                if (!Directory.Exists(modDir))
                {
                    Directory.CreateDirectory(modDir);
                }

                {
                    modController.getLocalMods();
                }

                //Detect user
                string          config  = File.ReadAllText(Path.Combine(Settings.steamDir, @"config\config.vdf"));
                MatchCollection matches = Regex.Matches(config, "\"\\d{17}\"");
                string          steamid;
                steamids = new List <string>();
                if (matches.Count > 0)
                {
                    foreach (Match match in matches)
                    {
                        steamid = match.Value.Substring(1).Substring(0, match.Value.Length - 2);
                        log.Debug("Steam ID detected: " + steamid);
                        steamids.Add(steamid);
                    }
                }
                else
                {
                    log.Fatal("Could not detect steam ID.");
                    return;
                }

                //Modify gameinfo.txt
                ModGameInfo();

                log.Debug("Starting shutdown file watcher...");
                string pathToShutdownFile = Path.Combine(ourDir, "d2mp.pid");
                File.WriteAllText(pathToShutdownFile, "Delete this file to shutdown D2MP.");

                var watcher = new FileSystemWatcher();
                watcher.Path         = ourDir;
                watcher.NotifyFilter = NotifyFilters.LastAccess | NotifyFilters.LastWrite
                                       | NotifyFilters.FileName;
                watcher.Filter              = "d2mp.pid";
                watcher.Deleted            += (sender, args) => { shutDown = true; };
                watcher.EnableRaisingEvents = true;

                try
                {
                    SetupClient();
                    client.Open();
                }
                catch (Exception ex)
                {
                    notifier.Notify(4, "Server error", "Can't connect to the lobby server!");
                    Thread.Sleep(5000);
                    HandleClose();
                }
                while (!shutDown)
                {
                    Thread.Sleep(100);
                }
                client.Close();
            }
            catch (Exception ex)
            {
                log.Fatal("Overall error in the program: " + ex);
            }
            //UnmodGameInfo();
            shutDown = true;
            Application.Exit();
        }
        private void ProcessMessage(string data)
        {
            string[] command = data.Split('|');
            SendPing(command[0]);
            Task.Factory.StartNew(() =>
            {
                try
                {
                    lock (ConcurrentLock)
                    {
                        switch (command[0])
                        {
                        case "shutdown":
                            {
                                Program.ShutdownAll();
                            }
                            break;

                        case "restart":
                            {
                                ServerUpdater.RestartD2MP();
                                Program.ShutdownAll();
                            }
                            break;

                        case "reinit":
                            {
                                SendInit();
                            }
                            break;

                        case "addonOps":
                            {
                                ThreadPool.QueueUserWorkItem(PerformAddonOps, command);
                            }
                            break;

                        case "updateMods":
                            {
                                var mods = command[1].Split(',');
                                log.Info("Updates pushed for mods: " + command[1]);
                                foreach (var mod in mods)
                                {
                                    log.Info("Killing all servers for mod " + mod);
                                    manager.ShutdownAllMod(mod);
                                }
                                SendInit();
                            }
                            break;

                        case "launchServer":
                            {
                                int id            = int.Parse(command[1]);
                                bool dev          = bool.Parse(command[2]);
                                string mod        = command[3];
                                string rconPass   = command[4];
                                string[] commands = command[5].Split('&');
                                string map        = command[6];
                                int port;
                                for (port = Settings.Default.portRangeStart;
                                     port < Settings.Default.portRangeEnd;
                                     port++)
                                {
                                    if (manager.IsPortFree(port) && Utils.IsPortOpen(port))
                                    {
                                        break;
                                    }
                                }
                                var serv = manager.LaunchServer(id, port, dev, mod, rconPass,
                                                                commands, map);
                                serv.OnReady +=
                                    (sender, args) =>
                                    Send(
                                        JObject.FromObject(new OnServerLaunched()
                                {
                                    id   = id,
                                    port = port
                                })
                                        .ToString(Formatting.None));
                                serv.OnShutdown +=
                                    (sender, args) =>
                                    Send(
                                        JObject.FromObject(new OnServerShutdown()
                                {
                                    id = id
                                })
                                        .ToString(Formatting.None));
                                break;
                            }

                        case "setMaxLobbies":
                            {
                                int max = int.Parse(command[1]);
                                Settings.Default["serverCount"] = max;
                                var configPath =
                                    ConfigurationManager.OpenExeConfiguration(
                                        ConfigurationUserLevel.PerUserRoaming).FilePath;
                                Settings.Default.Save();
                                log.Info("Server set the max lobby count to " + max);
                                log.Debug("Saved config: " + configPath);
                                break;
                            }

                        case "setServerRegion":
                            {
                                Settings.Default["serverRegion"] =
                                    (ServerRegion)int.Parse(command[1]);
                                Settings.Default.Save();
                                log.Debug("The server region was set to " + command[1]);
                                break;
                            }
                            ;

                        case "setServerName":
                            {
                                Settings.Default["serverName"] = command[1];
                                Settings.Default.Save();
                                log.Debug("Server set our name to " + command[1]);
                                break;
                            }

                        case "shutdownServer":
                            {
                                int id = int.Parse(command[1]);
                                manager.ShutdownServer(id);
                            }
                            break;

                        case "authFail":
                            log.Debug("Auth password is invalid.");
                            log.Fatal(
                                "Server doesn't like our init info (we're probably out of date), shutting down...");
                            infoValid = false;
                            Environment.Exit(0);
                            break;

                        case "outOfDate":
                            if (updating)
                            {
                                return;
                            }
                            log.Info("Server is out of date (current version is " +
                                     Init.Version +
                                     "), updating...");
                            updating = true;
                            client.Close();
                            if (!Settings.Default.disableUpdate)
                            {
                                var url = command[1];
                                log.Debug("Downloading update from " + url + "...");
                                ServerUpdater.UpdateFromURL(url);
                                break;
                            }
                            else
                            {
                                log.Fatal(
                                    "Server out of date but auto updating disabled. Exiting...");
                                Program.shutdown = true;
                            }
                            break;
                        }
                    }
                }
                catch (Exception ex)
                {
                    log.Error("Issue processing command", ex);
                }
            });
        }
Beispiel #5
0
        public static void main()
        {
            log.Debug("D2MP starting...");

            ourDir = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
            File.WriteAllText(Path.Combine(ourDir, "version.txt"), ClientCommon.Version.ClientVersion);
            var iconThread = new Thread(delegate()
            {
                using (icon = new ProcessIcon())
                {
                    icon.Display();
                    Application.Run();
                }
            });

            iconThread.SetApartmentState(ApartmentState.STA);
            iconThread.Start();

            try
            {
                var    steam    = new SteamFinder();
                string steamDir = steam.FindSteam(true);
                dotaDir = steam.FindDota(true);
                if (steamDir == null || dotaDir == null)
                {
                    log.Fatal("Steam/dota was not found!");
                    return;
                }
                log.Debug("Steam found: " + steamDir);
                log.Debug("Dota found: " + dotaDir);

                addonsDir = Path.Combine(dotaDir, "dota/addons/");
                d2mpDir   = Path.Combine(dotaDir, "dota/d2moddin/");
                modDir    = Path.Combine(addonsDir, "d2moddin");
                if (!Directory.Exists(addonsDir))
                {
                    Directory.CreateDirectory(addonsDir);
                }
                if (!Directory.Exists(d2mpDir))
                {
                    Directory.CreateDirectory(d2mpDir);
                }
                if (!Directory.Exists(modDir))
                {
                    Directory.CreateDirectory(modDir);
                }

                {
                    string[] dirs = Directory.GetDirectories(d2mpDir);
                    int      i    = 0;
                    foreach (string dir in dirs)
                    {
                        string modName = Path.GetFileName(dir);
                        log.Debug("Found mod: " + modName + " detecting version...");
                        string infoPath    = Path.Combine(d2mpDir, modName + "/addoninfo.txt");
                        string versionFile = "";
                        if (File.Exists(infoPath))
                        {
                            versionFile = File.ReadAllText(infoPath);
                        }
                        Match match = Regex.Match(versionFile, @"(addonversion)(\s+)(\d+\.)?(\d+\.)?(\d+\.)?(\*|\d+)",
                                                  RegexOptions.IgnoreCase);
                        if (match.Success)
                        {
                            string version = match.Groups.Cast <Group>()
                                             .ToList()
                                             .Skip(3)
                                             .Aggregate("", (current, part) => current + part.Value);
                            log.Debug(modName + "=" + version);
                            mods.Add(new ClientMod {
                                name = modName, version = version
                            });
                        }
                        else
                        {
                            log.Error("Can't find version info for mod: " + modName + ", not including");
                        }
                        i++;
                    }
                }

                //Detect user
                string          config  = File.ReadAllText(Path.Combine(steamDir, @"config\config.vdf"));
                MatchCollection matches = Regex.Matches(config, "\"\\d{17}\"");
                string          steamid;
                var             steamids = new List <string>();
                if (matches.Count > 0)
                {
                    foreach (Match match in matches)
                    {
                        steamid = match.Value.Substring(1).Substring(0, match.Value.Length - 2);
                        log.Debug("Steam ID detected: " + steamid);
                        steamids.Add(steamid);
                    }
                }
                else
                {
                    log.Fatal("Could not detect steam ID.");
                    return;
                }

                //Modify gameinfo.txt
                ModGameInfo();

                log.Debug("Starting shutdown file watcher...");
                string pathToShutdownFile = Path.Combine(ourDir, "d2mp.pid");
                File.WriteAllText(pathToShutdownFile, "Delete this file to shutdown D2MP.");

                var watcher = new FileSystemWatcher();
                watcher.Path         = ourDir;
                watcher.NotifyFilter = NotifyFilters.LastAccess | NotifyFilters.LastWrite
                                       | NotifyFilters.FileName;
                watcher.Filter              = "d2mp.pid";
                watcher.Deleted            += (sender, args) => { shutDown = true; };
                watcher.EnableRaisingEvents = true;

                client = new XSocketClient(server, "*");
                bool hasConnected = false;
                client.OnOpen += (sender, args) =>
                {
                    icon.DisplayBubble(hasConnected
                        ? "Reconnected!"
                        : "Connected and ready to begin installing mods.");
                    hasConnected = true;

                    log.Debug("Sending init, version: " + ClientCommon.Version.ClientVersion);
                    var init = new Init
                    {
                        SteamIDs = steamids.ToArray(),
                        Version  = ClientCommon.Version.ClientVersion,
                        Mods     = mods.ToArray()
                    };
                    var json = JObject.FromObject(init).ToString(Formatting.None);
                    Send(json);
                };

                client.Bind("commands", e =>
                {
                    log.Debug("server: " + e.data);
                    JObject msg = JObject.Parse(e.data);
                    switch (msg["msg"].Value <string>())
                    {
                    case Shutdown.Msg:
                        log.Debug("Shutting down due to server request.");
                        shutDown = true;
                        return;

                    case ClientCommon.Methods.Uninstall.Msg:
                        log.Debug("Uninstalling due to server request...");
                        Uninstall();
                        shutDown = true;
                        return;

                    case ClientCommon.Methods.InstallMod.Msg:
                        ThreadPool.QueueUserWorkItem(InstallMod, msg.ToObject <InstallMod>());
                        break;

                    case ClientCommon.Methods.DeleteMod.Msg:
                        ThreadPool.QueueUserWorkItem(DeleteMod, msg.ToObject <DeleteMod>());
                        break;

                    case ClientCommon.Methods.SetMod.Msg:
                        ThreadPool.QueueUserWorkItem(SetMod, msg.ToObject <SetMod>());
                        break;

                    case ClientCommon.Methods.ConnectDota.Msg:
                        ThreadPool.QueueUserWorkItem(ConnectDota, msg.ToObject <ConnectDota>());
                        break;

                    case ClientCommon.Methods.LaunchDota.Msg:
                        ThreadPool.QueueUserWorkItem(LaunchDota, msg.ToObject <LaunchDota>());
                        break;

                    case ClientCommon.Methods.ConnectDotaSpectate.Msg:
                        ThreadPool.QueueUserWorkItem(SpectateGame,
                                                     msg.ToObject <ConnectDotaSpectate>());
                        break;

                    default:
                        log.Error("Command not recognized.");
                        break;
                    }
                });
                client.OnClose += (sender, args) =>
                {
                    if (hasConnected)
                    {
                        icon.DisplayBubble("Disconnected, attempting to reconnect...");
                        hasConnected = false;
                    }
                    try
                    {
                        client.Open();
                    }
                    catch (Exception ex)
                    {
                        icon.DisplayBubble("Can't connect to the lobby server!");
                    }
                };
                try
                {
                    client.Open();
                }
                catch (Exception ex)
                {
                    icon.DisplayBubble("Can't connect to the lobby server!");
                }
                while (!shutDown)
                {
                    Thread.Sleep(100);
                }
                client.Close();
            }
            catch (Exception ex)
            {
                log.Fatal("Overall error in the program: " + ex);
            }
            //UnmodGameInfo();
            shutDown = true;
            Application.Exit();
        }