public static void main() { log.Debug("D2MP starting..."); Application.ThreadException += (sender, args) => log.Error("Unhandled thread exception.", args.Exception); AppDomain.CurrentDomain.UnhandledException += (sender, args) => log.Error("Unhandled domain exception.", (Exception)args.ExceptionObject); var notifyThread = new Thread(delegate() { using (notifier = new notificationForm()) { notifier.Visible = true; Application.Run(); } }); notifyThread.SetApartmentState(ApartmentState.STA); notifyThread.Start(); ourDir = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); File.WriteAllText(Path.Combine(ourDir, "version.txt"), ClientCommon.Version.ClientVersion); var iconThread = new Thread(delegate() { using (icon = new ProcessIcon()) { icon.Display(); icon.showNotification = () => notifier.Invoke(new MethodInvoker(() => { notifier.Fade(1); notifier.hideTimer.Start(); })); Application.Run(); } }); iconThread.SetApartmentState(ApartmentState.STA); iconThread.Start(); if (Settings.createShortcutAtStartup) { ShortcutWriter.writeDesktopShortcut(); } try { var steam = new SteamFinder(); if (!steam.checkProtocol()) { log.Error("Steam protocol not found. Trying to repair..."); var steamDir = steam.FindSteam(true, false); var steamservicePath = Path.Combine(steamDir, @"bin\steamservice.exe"); if (File.Exists(steamservicePath)) { Process process = new Process() { StartInfo = { FileName = steamservicePath, Arguments = "/repair" } }; try { process.Start(); } catch { log.Fatal("Could not repair protocol. Steamservice couldn't run. Elevation refused?"); } process.WaitForExit(); Restart(); } else { log.Fatal("Could not repair protocol. Steam directory could not be found. Is steam installed? If so, please reinstall steam."); } } if (!Directory.Exists(Settings.steamDir) || !Directory.Exists(Settings.dotaDir) || !SteamFinder.checkDotaDir(Settings.dotaDir)) { Settings.steamDir = steam.FindSteam(true); Settings.dotaDir = steam.FindDota(true); } if (Settings.steamDir == null || Settings.dotaDir == null) { log.Fatal("Steam/dota was not found!"); return; } log.Debug("Steam found: " + Settings.steamDir); log.Debug("Dota found: " + Settings.dotaDir); addonsDir = Path.Combine(Settings.dotaDir, @"dota\addons\"); d2mpDir = Path.Combine(Settings.dotaDir, @"dota\d2moddin\"); modDir = Path.Combine(addonsDir, "d2moddin"); if (!Directory.Exists(addonsDir)) { Directory.CreateDirectory(addonsDir); } else { var contents = Directory.GetDirectories(addonsDir); foreach (var dir in contents) { try { Directory.Delete(dir, true); } catch (Exception ex) { log.Error("Can't delete addon dir, " + dir, ex); } } } if (!Directory.Exists(d2mpDir)) { Directory.CreateDirectory(d2mpDir); } if (!Directory.Exists(modDir)) { Directory.CreateDirectory(modDir); } modController.getLocalMods(); Dictionary <int, string> usersDict = steam.FindUsers(); if (usersDict.Count > 0) { steamids.AddRange(usersDict.OrderByDescending(x => x.Key).Select(m => m.Value)); } else { log.Fatal("Could not detect steam ID."); return; } //Modify gameinfo.txt ModGameInfo(); log.Debug("Starting shutdown file watcher..."); string pathToShutdownFile = Path.Combine(ourDir, PIDFile); File.WriteAllText(pathToShutdownFile, "Delete this file to shutdown D2MP."); var watcher = new FileSystemWatcher(); watcher.Path = ourDir; watcher.NotifyFilter = NotifyFilters.LastAccess | NotifyFilters.LastWrite | NotifyFilters.FileName; watcher.Filter = PIDFile; watcher.Deleted += (sender, args) => { shutDown = true; }; watcher.EnableRaisingEvents = true; try { SetupClient(); client.Open(); } catch (Exception) { notifier.Notify(NotificationType.Error, "Server error", "Can't connect to the lobby server!"); Wait(5); HandleClose(); } while (!shutDown) { Thread.Sleep(100); } if (client != null && client.IsConnected) { client.Close(); } } catch (Exception ex) { log.Fatal("Overall error in the program: " + ex); } //UnmodGameInfo(); shutDown = true; Application.Exit(); }
public static void main() { log.Debug("D2MP starting..."); var notifyThread = new Thread(delegate() { using (notifier = new notificationForm()) { notifier.Visible = true; Application.Run(); } }); notifyThread.SetApartmentState(ApartmentState.STA); notifyThread.Start(); ourDir = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); File.WriteAllText(Path.Combine(ourDir, "version.txt"), ClientCommon.Version.ClientVersion); var iconThread = new Thread(delegate() { using (icon = new ProcessIcon()) { icon.Display(); icon.showNotification = delegate { notifier.Invoke(new MethodInvoker(delegate { notifier.Fade(1); notifier.hideTimer.Start(); })); }; Application.Run(); } }); iconThread.SetApartmentState(ApartmentState.STA); iconThread.Start(); try { var steam = new SteamFinder(); if (!Directory.Exists(Settings.steamDir) || !Directory.Exists(Settings.dotaDir)) { Settings.steamDir = steam.FindSteam(true); Settings.dotaDir = steam.FindDota(true); } if (Settings.steamDir == null || Settings.dotaDir == null) { log.Fatal("Steam/dota was not found!"); return; } log.Debug("Steam found: " + Settings.steamDir); log.Debug("Dota found: " + Settings.dotaDir); addonsDir = Path.Combine(Settings.dotaDir, @"dota\addons\"); d2mpDir = Path.Combine(Settings.dotaDir, @"dota\d2moddin\"); modDir = Path.Combine(addonsDir, "d2moddin"); if (!Directory.Exists(addonsDir)) { Directory.CreateDirectory(addonsDir); } if (!Directory.Exists(d2mpDir)) { Directory.CreateDirectory(d2mpDir); } if (!Directory.Exists(modDir)) { Directory.CreateDirectory(modDir); } { string[] dirs = Directory.GetDirectories(d2mpDir); int i = 0; foreach (string modName in dirs.Select(Path.GetFileName)) { log.Debug("Found mod: " + modName + " detecting version..."); string infoPath = Path.Combine(d2mpDir, modName + @"\addoninfo.txt"); string versionFile = ""; if (File.Exists(infoPath)) { versionFile = File.ReadAllText(infoPath); } Match match = Regex.Match(versionFile, @"(addonversion)(\s+)(\d+\.)?(\d+\.)?(\d+\.)?(\*|\d+)", RegexOptions.IgnoreCase); if (match.Success) { string version = match.Groups.Cast <Group>() .ToList() .Skip(3) .Aggregate("", (current, part) => current + part.Value); log.Debug(modName + "=" + version); mods.Add(new ClientMod { name = modName, version = version }); } else { log.Error("Can't find version info for mod: " + modName + ", not including"); } i++; } } //Detect user string config = File.ReadAllText(Path.Combine(Settings.steamDir, @"config\config.vdf")); MatchCollection matches = Regex.Matches(config, "\"\\d{17}\""); string steamid; steamids = new List <string>(); if (matches.Count > 0) { foreach (Match match in matches) { steamid = match.Value.Substring(1).Substring(0, match.Value.Length - 2); log.Debug("Steam ID detected: " + steamid); steamids.Add(steamid); } } else { log.Fatal("Could not detect steam ID."); return; } //Modify gameinfo.txt ModGameInfo(); log.Debug("Starting shutdown file watcher..."); string pathToShutdownFile = Path.Combine(ourDir, "d2mp.pid"); File.WriteAllText(pathToShutdownFile, "Delete this file to shutdown D2MP."); var watcher = new FileSystemWatcher(); watcher.Path = ourDir; watcher.NotifyFilter = NotifyFilters.LastAccess | NotifyFilters.LastWrite | NotifyFilters.FileName; watcher.Filter = "d2mp.pid"; watcher.Deleted += (sender, args) => { shutDown = true; }; watcher.EnableRaisingEvents = true; try { SetupClient(); client.Open(); } catch (Exception ex) { notifier.Notify(4, "Server error", "Can't connect to the lobby server!"); //icon.DisplayBubble("Can't connect to the lobby server!"); } while (!shutDown) { Thread.Sleep(100); } client.Close(); } catch (Exception ex) { log.Fatal("Overall error in the program: " + ex); } //UnmodGameInfo(); shutDown = true; Application.Exit(); }
public static void main() { log.Debug("D2MP starting..."); var notifyThread = new Thread(delegate() { using (notifier = new notificationForm()) { notifier.Visible = true; Application.Run(); } }); notifyThread.SetApartmentState(ApartmentState.STA); notifyThread.Start(); ourDir = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); File.WriteAllText(Path.Combine(ourDir, "version.txt"), ClientCommon.Version.ClientVersion); var iconThread = new Thread(delegate() { using (icon = new ProcessIcon()) { icon.Display(); icon.showNotification = delegate { notifier.Invoke(new MethodInvoker(delegate { notifier.Fade(1); notifier.hideTimer.Start(); })); }; Application.Run(); } }); iconThread.SetApartmentState(ApartmentState.STA); iconThread.Start(); try { var steam = new SteamFinder(); if (!Directory.Exists(Settings.steamDir) || !Directory.Exists(Settings.dotaDir)) { Settings.steamDir = steam.FindSteam(true); Settings.dotaDir = steam.FindDota(true); } if (Settings.steamDir == null || Settings.dotaDir == null) { log.Fatal("Steam/dota was not found!"); return; } log.Debug("Steam found: " + Settings.steamDir); log.Debug("Dota found: " + Settings.dotaDir); addonsDir = Path.Combine(Settings.dotaDir, @"dota\addons\"); d2mpDir = Path.Combine(Settings.dotaDir, @"dota\d2moddin\"); modDir = Path.Combine(addonsDir, "d2moddin"); if (!Directory.Exists(addonsDir)) { Directory.CreateDirectory(addonsDir); } if (!Directory.Exists(d2mpDir)) { Directory.CreateDirectory(d2mpDir); } if (!Directory.Exists(modDir)) { Directory.CreateDirectory(modDir); } { modController.getLocalMods(); } //Detect user string config = File.ReadAllText(Path.Combine(Settings.steamDir, @"config\config.vdf")); MatchCollection matches = Regex.Matches(config, "\"\\d{17}\""); string steamid; steamids = new List <string>(); if (matches.Count > 0) { foreach (Match match in matches) { steamid = match.Value.Substring(1).Substring(0, match.Value.Length - 2); log.Debug("Steam ID detected: " + steamid); steamids.Add(steamid); } } else { log.Fatal("Could not detect steam ID."); return; } //Modify gameinfo.txt ModGameInfo(); log.Debug("Starting shutdown file watcher..."); string pathToShutdownFile = Path.Combine(ourDir, "d2mp.pid"); File.WriteAllText(pathToShutdownFile, "Delete this file to shutdown D2MP."); var watcher = new FileSystemWatcher(); watcher.Path = ourDir; watcher.NotifyFilter = NotifyFilters.LastAccess | NotifyFilters.LastWrite | NotifyFilters.FileName; watcher.Filter = "d2mp.pid"; watcher.Deleted += (sender, args) => { shutDown = true; }; watcher.EnableRaisingEvents = true; try { SetupClient(); client.Open(); } catch (Exception ex) { notifier.Notify(4, "Server error", "Can't connect to the lobby server!"); Thread.Sleep(5000); HandleClose(); } while (!shutDown) { Thread.Sleep(100); } client.Close(); } catch (Exception ex) { log.Fatal("Overall error in the program: " + ex); } //UnmodGameInfo(); shutDown = true; Application.Exit(); }
private void ProcessMessage(string data) { string[] command = data.Split('|'); SendPing(command[0]); Task.Factory.StartNew(() => { try { lock (ConcurrentLock) { switch (command[0]) { case "shutdown": { Program.ShutdownAll(); } break; case "restart": { ServerUpdater.RestartD2MP(); Program.ShutdownAll(); } break; case "reinit": { SendInit(); } break; case "addonOps": { ThreadPool.QueueUserWorkItem(PerformAddonOps, command); } break; case "updateMods": { var mods = command[1].Split(','); log.Info("Updates pushed for mods: " + command[1]); foreach (var mod in mods) { log.Info("Killing all servers for mod " + mod); manager.ShutdownAllMod(mod); } SendInit(); } break; case "launchServer": { int id = int.Parse(command[1]); bool dev = bool.Parse(command[2]); string mod = command[3]; string rconPass = command[4]; string[] commands = command[5].Split('&'); string map = command[6]; int port; for (port = Settings.Default.portRangeStart; port < Settings.Default.portRangeEnd; port++) { if (manager.IsPortFree(port) && Utils.IsPortOpen(port)) { break; } } var serv = manager.LaunchServer(id, port, dev, mod, rconPass, commands, map); serv.OnReady += (sender, args) => Send( JObject.FromObject(new OnServerLaunched() { id = id, port = port }) .ToString(Formatting.None)); serv.OnShutdown += (sender, args) => Send( JObject.FromObject(new OnServerShutdown() { id = id }) .ToString(Formatting.None)); break; } case "setMaxLobbies": { int max = int.Parse(command[1]); Settings.Default["serverCount"] = max; var configPath = ConfigurationManager.OpenExeConfiguration( ConfigurationUserLevel.PerUserRoaming).FilePath; Settings.Default.Save(); log.Info("Server set the max lobby count to " + max); log.Debug("Saved config: " + configPath); break; } case "setServerRegion": { Settings.Default["serverRegion"] = (ServerRegion)int.Parse(command[1]); Settings.Default.Save(); log.Debug("The server region was set to " + command[1]); break; } ; case "setServerName": { Settings.Default["serverName"] = command[1]; Settings.Default.Save(); log.Debug("Server set our name to " + command[1]); break; } case "shutdownServer": { int id = int.Parse(command[1]); manager.ShutdownServer(id); } break; case "authFail": log.Debug("Auth password is invalid."); log.Fatal( "Server doesn't like our init info (we're probably out of date), shutting down..."); infoValid = false; Environment.Exit(0); break; case "outOfDate": if (updating) { return; } log.Info("Server is out of date (current version is " + Init.Version + "), updating..."); updating = true; client.Close(); if (!Settings.Default.disableUpdate) { var url = command[1]; log.Debug("Downloading update from " + url + "..."); ServerUpdater.UpdateFromURL(url); break; } else { log.Fatal( "Server out of date but auto updating disabled. Exiting..."); Program.shutdown = true; } break; } } } catch (Exception ex) { log.Error("Issue processing command", ex); } }); }
public static void main() { log.Debug("D2MP starting..."); ourDir = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); File.WriteAllText(Path.Combine(ourDir, "version.txt"), ClientCommon.Version.ClientVersion); var iconThread = new Thread(delegate() { using (icon = new ProcessIcon()) { icon.Display(); Application.Run(); } }); iconThread.SetApartmentState(ApartmentState.STA); iconThread.Start(); try { var steam = new SteamFinder(); string steamDir = steam.FindSteam(true); dotaDir = steam.FindDota(true); if (steamDir == null || dotaDir == null) { log.Fatal("Steam/dota was not found!"); return; } log.Debug("Steam found: " + steamDir); log.Debug("Dota found: " + dotaDir); addonsDir = Path.Combine(dotaDir, "dota/addons/"); d2mpDir = Path.Combine(dotaDir, "dota/d2moddin/"); modDir = Path.Combine(addonsDir, "d2moddin"); if (!Directory.Exists(addonsDir)) { Directory.CreateDirectory(addonsDir); } if (!Directory.Exists(d2mpDir)) { Directory.CreateDirectory(d2mpDir); } if (!Directory.Exists(modDir)) { Directory.CreateDirectory(modDir); } { string[] dirs = Directory.GetDirectories(d2mpDir); int i = 0; foreach (string dir in dirs) { string modName = Path.GetFileName(dir); log.Debug("Found mod: " + modName + " detecting version..."); string infoPath = Path.Combine(d2mpDir, modName + "/addoninfo.txt"); string versionFile = ""; if (File.Exists(infoPath)) { versionFile = File.ReadAllText(infoPath); } Match match = Regex.Match(versionFile, @"(addonversion)(\s+)(\d+\.)?(\d+\.)?(\d+\.)?(\*|\d+)", RegexOptions.IgnoreCase); if (match.Success) { string version = match.Groups.Cast <Group>() .ToList() .Skip(3) .Aggregate("", (current, part) => current + part.Value); log.Debug(modName + "=" + version); mods.Add(new ClientMod { name = modName, version = version }); } else { log.Error("Can't find version info for mod: " + modName + ", not including"); } i++; } } //Detect user string config = File.ReadAllText(Path.Combine(steamDir, @"config\config.vdf")); MatchCollection matches = Regex.Matches(config, "\"\\d{17}\""); string steamid; var steamids = new List <string>(); if (matches.Count > 0) { foreach (Match match in matches) { steamid = match.Value.Substring(1).Substring(0, match.Value.Length - 2); log.Debug("Steam ID detected: " + steamid); steamids.Add(steamid); } } else { log.Fatal("Could not detect steam ID."); return; } //Modify gameinfo.txt ModGameInfo(); log.Debug("Starting shutdown file watcher..."); string pathToShutdownFile = Path.Combine(ourDir, "d2mp.pid"); File.WriteAllText(pathToShutdownFile, "Delete this file to shutdown D2MP."); var watcher = new FileSystemWatcher(); watcher.Path = ourDir; watcher.NotifyFilter = NotifyFilters.LastAccess | NotifyFilters.LastWrite | NotifyFilters.FileName; watcher.Filter = "d2mp.pid"; watcher.Deleted += (sender, args) => { shutDown = true; }; watcher.EnableRaisingEvents = true; client = new XSocketClient(server, "*"); bool hasConnected = false; client.OnOpen += (sender, args) => { icon.DisplayBubble(hasConnected ? "Reconnected!" : "Connected and ready to begin installing mods."); hasConnected = true; log.Debug("Sending init, version: " + ClientCommon.Version.ClientVersion); var init = new Init { SteamIDs = steamids.ToArray(), Version = ClientCommon.Version.ClientVersion, Mods = mods.ToArray() }; var json = JObject.FromObject(init).ToString(Formatting.None); Send(json); }; client.Bind("commands", e => { log.Debug("server: " + e.data); JObject msg = JObject.Parse(e.data); switch (msg["msg"].Value <string>()) { case Shutdown.Msg: log.Debug("Shutting down due to server request."); shutDown = true; return; case ClientCommon.Methods.Uninstall.Msg: log.Debug("Uninstalling due to server request..."); Uninstall(); shutDown = true; return; case ClientCommon.Methods.InstallMod.Msg: ThreadPool.QueueUserWorkItem(InstallMod, msg.ToObject <InstallMod>()); break; case ClientCommon.Methods.DeleteMod.Msg: ThreadPool.QueueUserWorkItem(DeleteMod, msg.ToObject <DeleteMod>()); break; case ClientCommon.Methods.SetMod.Msg: ThreadPool.QueueUserWorkItem(SetMod, msg.ToObject <SetMod>()); break; case ClientCommon.Methods.ConnectDota.Msg: ThreadPool.QueueUserWorkItem(ConnectDota, msg.ToObject <ConnectDota>()); break; case ClientCommon.Methods.LaunchDota.Msg: ThreadPool.QueueUserWorkItem(LaunchDota, msg.ToObject <LaunchDota>()); break; case ClientCommon.Methods.ConnectDotaSpectate.Msg: ThreadPool.QueueUserWorkItem(SpectateGame, msg.ToObject <ConnectDotaSpectate>()); break; default: log.Error("Command not recognized."); break; } }); client.OnClose += (sender, args) => { if (hasConnected) { icon.DisplayBubble("Disconnected, attempting to reconnect..."); hasConnected = false; } try { client.Open(); } catch (Exception ex) { icon.DisplayBubble("Can't connect to the lobby server!"); } }; try { client.Open(); } catch (Exception ex) { icon.DisplayBubble("Can't connect to the lobby server!"); } while (!shutDown) { Thread.Sleep(100); } client.Close(); } catch (Exception ex) { log.Fatal("Overall error in the program: " + ex); } //UnmodGameInfo(); shutDown = true; Application.Exit(); }