// Use this for initialization
 void Start()
 {
     doorInterface         = GameObject.FindObjectOfType <DoorInterface> ();
     xrayInterface         = GameObject.FindObjectOfType <XRayInterface> ();
     console               = GameObject.FindObjectOfType <XRayConsole> ();
     xRayTableSpot.enabled = false;
     userActions           = new UserActions();
 }
 // Use this for initialization
 void Start()
 {
     xrayInterface = GameObject.FindObjectOfType <XRayInterface> ();
 }
 public void Start()
 {
     userActions   = new UserActions();
     xrayInterface = GameObject.FindObjectOfType <XRayInterface> ();
 }
 void Awake()
 {
     instance = this;
 }