// Use this for initialization void Start() { doorInterface = GameObject.FindObjectOfType <DoorInterface> (); xrayInterface = GameObject.FindObjectOfType <XRayInterface> (); console = GameObject.FindObjectOfType <XRayConsole> (); xRayTableSpot.enabled = false; userActions = new UserActions(); }
// Use this for initialization void Start() { xrayInterface = GameObject.FindObjectOfType <XRayInterface> (); }
public void Start() { userActions = new UserActions(); xrayInterface = GameObject.FindObjectOfType <XRayInterface> (); }
void Awake() { instance = this; }