public void Start()
 {
     numGen = new XRandomGen(Random.Range(int.MinValue, int.MaxValue));
     terrainList.Add(Generate());
     previousLocation = mainCamera.transform.position;
 }
 public void Start()
 {
     numGen = new XRandomGen(Random.Range(int.MinValue, int.MaxValue));
     terrainList.Add(Generate());
     previousLocation = mainCamera.transform.position;
 }