Beispiel #1
0
    // Downlaods each target image
    IEnumerator TargetDL(string target)
    {
        UnityWebRequest www = UnityWebRequestTexture.GetTexture(URL + IDInput + "/" + target);

        yield return(www.SendWebRequest());

        if (www.isDone)
        {
            Texture2D texture = ((DownloadHandlerTexture)www.downloadHandler).texture;
            Debug.Log(texture);
            texture.name = target;
            Debug.Log(texture.name);
            XRDetectionTexture XRDI = new XRDetectionTexture(texture, .15f);
            SaveImage(XRDI);
        }
        www.Dispose();
    }
Beispiel #2
0
    // Save each target image into XRDetectionTexture list
    public void SaveImage(XRDetectionTexture tex)
    {
        Debug.Log("Saving Image");
        texHandler = new List <XRDetectionTexture>();
        int x = 0;

        texHandler.Capacity = Targets.Capacity;
        Debug.Log(texHandler.Capacity);
        for (x = 0; x < texHandler.Capacity; x++)
        {
            texHandler.Insert(x, tex);
        }

        if (texHandler.Count == TI.Capacity)
        {
            detectionTextures = new List <XRDetectionTexture>(texHandler.Count);


            int i = 0;
            for (i = 0; i < detectionTextures.Capacity; i++)
            {
                detectionTextures.Add(texHandler[i]);
                Debug.Log(texHandler[i]);
            }


            xr_ = GameObject.FindWithTag("XRController").GetComponent <XRController>();

            if (detectionTextures.Count > 0)
            {
                Dictionary <string, XRDetectionImage> detectionImages =
                    new Dictionary <string, XRDetectionImage>();
                foreach (XRDetectionTexture detectionTexture in detectionTextures)
                {
                    detectionImages.Add(
                        detectionTexture.tex.name, XRDetectionImage.FromDetectionTexture(detectionTexture));
                }
                xr_.SetDetectionImages(detectionImages);
                Debug.Log("DetectionImages Count is: " + detectionImages.Count);
            }
        }
        Debug.Log("Saved");
        Debug.Log(texHandler[0]);
        Debug.Log(texHandler[0].tex.name);
    }
Beispiel #3
0
    /**
     * Initializes a new XRDetectionImage from a unity Texture2D and a specified targetWidthInMeters.
     * The texture must have the "Read/Write Enabled" setting checked, and must have the
     * "Non Power Of 2" setting set to "None".
     */
    static public XRDetectionImage FromDetectionTexture(XRDetectionTexture texture)
    {
        byte[] byteData;
        if (texture.tex.format == TextureFormat.RGB24)
        {
            byteData = texture.tex.GetRawTextureData();
        }
        else
        {
            Texture2D newTexture2DInRGB24 = new Texture2D(texture.tex.width, texture.tex.height,
                                                          TextureFormat.RGB24, false);
            newTexture2DInRGB24.SetPixels(texture.tex.GetPixels());
            newTexture2DInRGB24.Apply();
            byteData = newTexture2DInRGB24.GetRawTextureData();
        }

        return(new XRDetectionImage(
                   texture.tex.width,
                   texture.tex.height,
                   texture.widthInMeters,
                   Encoding.RGB24_INVERTED_Y,
                   byteData));
    }