/*private VigObject FUN_2BF44(ConfigContainer container, Type component)
     * {
     *  obj[currentID].flags = (uint)((configContainers[container].flag & 0x800) != 0 ? 1 : 0) << 4;
     *  obj[currentID].vr = configContainers[container].v3_2;
     *  obj[currentID].screen = configContainers[container].v3_1;
     *  obj[currentID].vData = this;
     *
     *  if ((configContainers[container].flag & 0x7FF) < 0x7FF)
     *  {
     *      //apply 3d model; not necessery since it's been applied from the inspector
     *  }
     *
     *  if (-1 < configContainers[container].colliderID)
     *  {
     *      //apply collider; not necessery since it's been applied from the inspector
     *  }
     *
     *  return obj[currentID];
     * }*/

    public VigObject FUN_2BF44(ConfigContainer container, Type component)
    {
        ushort    uVar2;
        VigObject oVar3;
        VigMesh   mVar4;

        GameObject obj = new GameObject();

        oVar3        = obj.AddComponent(component) as VigObject;
        uVar2        = container.flag;
        oVar3.flags  = (uint)((uVar2 & 0x800) != 0 ? 1 : 0) << 4;
        oVar3.vr     = container.v3_2;
        oVar3.screen = container.v3_1;
        oVar3.vData  = xobf;

        if ((uVar2 & 0x7ff) < 0x7ff)
        {
            mVar4       = xobf.FUN_1FD18(obj, (uint)(uVar2 & 0x7ff), true);
            oVar3.vMesh = mVar4;
        }

        if (-1 < container.colliderID)
        {
            VigCollider vCollider = xobf.cbbList[container.colliderID];
            oVar3.vCollider = new VigCollider(vCollider.buffer);
        }

        return(oVar3);
    }
Beispiel #2
0
    public new VigObject FUN_2C344(XOBF_DB param1, ushort param2, uint param3)
    {
        VigMesh              mVar1;
        int                  iVar2;
        VigObject            oVar3;
        BufferedBinaryReader brVar4;
        ConfigContainer      puVar5;

        puVar5 = param1.ini.configContainers[param2];

        if ((puVar5.flag & 0x7ff) == 0x7ff)
        {
            vMesh = null;
        }
        else
        {
            mVar1 = param1.FUN_1FD18(gameObject, puVar5.flag & 0x7ffU, true);
            vMesh = mVar1;
        }

        if (puVar5.colliderID < 0)
        {
            vCollider = null;
        }
        else
        {
            VigCollider collider = param1.cbbList[puVar5.colliderID];
            vCollider = new VigCollider(collider.buffer);
        }

        vData  = param1;
        DAT_1A = (short)param2;

        if ((param3 & 8) == 0)
        {
            vAnim = null;
        }
        else
        {
            brVar4 = new BufferedBinaryReader(param1.animations);

            if (brVar4.GetBuffer() != null)
            {
                iVar2 = brVar4.ReadInt32(param2 * 4 + 4);

                if (iVar2 != 0)
                {
                    brVar4.Seek(iVar2, SeekOrigin.Begin);
                }
                else
                {
                    brVar4 = null;
                }
            }
            else
            {
                brVar4 = null;
            }

            vAnim = brVar4;
        }

        DAT_4A = GameManager.instance.timer;

        if ((param3 & 2) == 0 && puVar5.next != 0xffff)
        {
            oVar3  = param1.ini.FUN_2C17C_3(puVar5.next, typeof(WheelChild), param3 | 0x21);
            child2 = oVar3;

            if (oVar3 != null)
            {
                oVar3.ApplyTransformation();
                child2.parent = this;
            }
        }
        else
        {
            child2 = null;
        }

        return(this);
    }