Beispiel #1
0
        internal static void Initialize(Game game)
        {
            if (Initialized)
            {
                return;
            }
            Initialized = true;

            // FNA offers Microsoft.Xna.Framework.Input.TextInputEXT,
            // public static event Action<char> TextInput;
            Type      ext      = typeof(Keyboard).Assembly.GetType("Microsoft.Xna.Framework.Input.TextInputEXT");
            EventInfo extEvent = ext?.GetEvent("TextInput");

            if (extEvent != null)
            {
                extEvent.AddEventHandler(null, new Action <char>(ReceiveTextInput).CastDelegate(extEvent.EventHandlerType));
            }
            else
            {
                // XNA requires WinForms message hooks.
                FormsHook = new XNAFormsHook(game.Window.Handle, (ref Win32.Message msg) => {
                    if (msg.Msg != 0x0102)
                    {
                        return;
                    }
                    ReceiveTextInput((char)msg.WParam);
                });
            }
        }
Beispiel #2
0
        internal static void Initialize(Game game)
        {
            if (Initialized)
            {
                return;
            }
            Initialized = true;

            Type      t_TextInputExt = typeof(Keyboard).Assembly.GetType("Microsoft.Xna.Framework.Input.TextInputEXT");
            EventInfo e_TextInput    = t_TextInputExt?.GetEvent("TextInput");

            if (e_TextInput != null)
            {
                // FNA offers Microsoft.Xna.Framework.Input.TextInputEXT,
                // public static event Action<char> TextInput;
                e_TextInput.AddEventHandler(null, new Action <char>(ReceiveTextInput).CastDelegate(e_TextInput.EventHandlerType));

                // SDL2 offers SDL_GetClipboardText and SDL_SetClipboardText
                Type t_SDL2 = typeof(Keyboard).Assembly.GetType("SDL2.SDL");
                _GetClipboardText = t_SDL2.GetMethod("SDL_GetClipboardText").CreateDelegate(typeof(Func <string>)) as Func <string>;
                Func <string, int> setClipboardText = t_SDL2.GetMethod("SDL_SetClipboardText").CreateDelegate(typeof(Func <string, int>)) as Func <string, int>;
                _SetClipboardText = value => setClipboardText(value);
            }
            else
            {
                // XNA requires WinForms message hooks.
                FormsHook = new XNAFormsHook(game.Window.Handle, (ref Message msg) => {
                    if (msg.Msg != 0x0102)
                    {
                        return;
                    }
                    ReceiveTextInput((char)msg.WParam);
                });

                // WinForms offers Clipboard.GetText and SetText
                Type          t_Clipboard      = Assembly.Load("System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089").GetType("System.Windows.Forms.Clipboard");
                Func <string> getClipboardText = t_Clipboard.GetMethod("GetText", new Type[] { }).CreateDelegate(typeof(Func <string>)) as Func <string>;
                _GetClipboardText = () => STAThreadHelper.Get(getClipboardText).GetResult();
                Action <string> setClipboardText = t_Clipboard.GetMethod("SetText", new Type[] { typeof(string) }).CreateDelegate(typeof(Action <string>)) as Action <string>;
                _SetClipboardText = (value) => STAThreadHelper.Get(() => {
                    try {
                        setClipboardText(string.IsNullOrEmpty(value) ? "\0" : value);
                    } catch (ExternalException e) {
                        Logger.Log(LogLevel.Warn, "TextInputs", "Failed to set the clipboard");
                        Logger.LogDetailed(e);
                    }
                    return(value);
                }).GetResult();
            }
        }