/// <summary> /// Modifies the current transformation matrix. /// </summary> public void MultiplyTransform(XMatrix matrix, XMatrixOrder order) { if (!matrix.IsIdentity) { MustRealizeCtm = true; unrealizedCtm.Multiply(matrix, order); } }
/// <summary> /// Modifies the current transformation matrix. /// </summary> public void MultiplyTransform(XMatrix matrix, XMatrixOrder order) { if (!matrix.IsIdentity) { MustRealizeCtm = true; unrealizedCtm.Multiply(matrix, order); } }