Beispiel #1
0
        internal static Dictionary <string, bool?> CheckGameValidity(ShortGame g, string platformXmlFile)
        {
            LBGame game = XML_Games.Scrap_LBGame <LBGame>(platformXmlFile, GameTag.ID, g.Id);

            //clones
            var clones = XML_Games.ListClones(platformXmlFile, Tag.GameId, g.Id);

            bool bMG = CheckValidity(game.ApplicationPath);

            if (!bMG)
            {
                return(null);
            }

            Dictionary <string, bool?> yEP = new Dictionary <string, bool?>();

            yEP.Add("Main Game", bMG);
            yEP.Add("Manual", CheckValidity(game.ManualPath));
            yEP.Add("Music", CheckValidity(game.MusicPath));
            yEP.Add("Video", CheckValidity(game.VideoPath));
            yEP.Add("ThemeVideo", CheckValidity(game.ThemeVideoPath));

            foreach (var c in clones)
            {
                yEP.Add(Path.GetFileName(c.ApplicationPath), CheckValidity(c.ApplicationPath));
            }

            return(yEP);

            /// <summary>
            ///  Vérifie que le jeu sélectionné a bien le manuel, la musique et le jeu
            /// </summary>
            bool CheckValidity(string link)
            {
                string tmp;

                tmp = Path.GetFullPath(link, Config.HLaunchBoxPath);
                if (!File.Exists(tmp))
                {
                    return(false);
                }

                return(true);
            }
        }
        public object Run(int timeSleep = 10)
        {
            bool backupDone = false;

            /*// Tracing
             * MeSimpleLog log = new MeSimpleLog(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, Common.Logs, $"{DateTime.Now.ToFileTime()}.log"))
             * {
             *  LogLevel = 1,
             *  FuncPrefix = EPrefix.Horodating,
             * };
             * log.AddCaller(this);
             * HeTrace.AddLogger("LaunchBox", log);*/


            // UpdateStatus += (x, y) => HeTrace.WriteLine(y, this);

            // Redirige les signaux
            //RedirectSignals();



            //
            int i = 0;

            foreach (FileObj game in Games)
            {
                UpdateProgressT?.Invoke(this, i);

                UpdateStatus?.Invoke(this, $"Work on: {game.Nom}");

                string gameName = Path.GetFileNameWithoutExtension(game.Nom);
                string tmpPath  = Path.Combine(Config.WorkingFolder, Path.GetFileNameWithoutExtension(game.Nom));

                // Décompresser
                if (Path.GetExtension(game.Path).Equals(".zip", StringComparison.OrdinalIgnoreCase))
                {
                    ZipDecompression.UnCompressArchive(game.Path, tmpPath, CancelToken);
                }

                if (CancelToken.IsCancellationRequested)
                {
                    UpdateStatus?.Invoke(this, "Stopped by user");
                    return(false);
                }

                // Chargement des données du jeu
                string xmlFile = Path.Combine(tmpPath, "EBGame.xml");
                LBGame lbGame  = XML_Games.Scrap_LBGame(xmlFile);
                List <AdditionalApplication> clones = XML_Games.ListAddApps(xmlFile);

                UpdateStatus?.Invoke(this, $"Game info xml loaded: {lbGame.Title}");

                // Vérification de la présence du fichier xml de la plateforme
                string machineXMLFile = Path.Combine(PS.Default.LastLBpath, PS.Default.dPlatforms, $"{lbGame.Platform}.xml");
                if (!File.Exists(machineXMLFile))
                {
                    UpdateStatus?.Invoke(this, $"Creation of xml file: '{machineXMLFile}'");
                    XML_Games.NewPlatform(machineXMLFile);
                }

                // Backup datas
                if (!backupDone)
                {
                    BackupPlatformFile(machineXMLFile);
                    UpdateStatus?.Invoke(this, $"Backup of '{machineXMLFile}'");
                    backupDone = true;
                }


                // Initialisation des dossiers

                TGamesP = Path.GetDirectoryName(lbGame.ApplicationPath);
                UpdateStatus?.Invoke(this, $"Target Game path: {TGamesP}");

                /*TCheatsCodesP = Path.Combine(root, "Cheat Codes", lbGame.Platform);
                 * UpdateStatus?.Invoke($"Target Cheats path: {TCheatsCodesP}");
                 *
                 * TImagesP = Path.Combine(root, "Images", lbGame.Platform);
                 * UpdateStatus?.Invoke($"Target Images path: {TImagesP}");*/

                TManualsP = Path.GetDirectoryName(lbGame.ManualPath);
                UpdateStatus?.Invoke(this, $"Target Manuals  path: {TManualsP}");

                TMusicsP = Path.GetDirectoryName(lbGame.MusicPath);
                UpdateStatus?.Invoke(this, $"Target Musics path: {TMusicsP}");

                TVideosP = Path.GetDirectoryName(lbGame.VideoPath);
                UpdateStatus?.Invoke(this, $"Target Videos path: {TVideosP}");

                // Modification des chemins dans le jeu
                Modify_Paths(lbGame);

                // Copy des jeux
                Copy_Manager(lbGame, tmpPath);

                // Retrait du jeu si présence
                bool?replace = false;
                if (XML_Custom.TestPresence(machineXMLFile, "Game", nameof(lbGame.Id).ToUpper(), lbGame.Id))
                {
                    replace = AskDxMBox("Game is Already present", "Question", E_DxButtons.Yes | E_DxButtons.No, lbGame.Title);
                }

                if (replace == true)
                {
                    XML_Games.Remove_Game(lbGame.Id, machineXMLFile);
                }

                // Injection
                XML_Games.InjectGame(lbGame, machineXMLFile);
                XML_Games.InjectAddApps(clones, machineXMLFile);
                if (PS.Default.wCustomFields)
                {
                    //var r = XML_Games.ListCustomFields(xmlFile, "CustomField");
                    XML_Games.Trans_CustomF(xmlFile, machineXMLFile);
                }

                UpdateStatus?.Invoke(this, $"Injection in xml Launchbox's files");
                //XMLBackup.Copy_EBGame(gameName, Path.Combine(tmpPath, "EBGame.xml"), MachineXMLFile);

                // Effacer le dossier temporaire
                Delete(tmpPath);

                //i++;
                UpdateProgress?.Invoke(this, 100);
                UpdateStatus?.Invoke(this, "Game Finished");
            }

            UpdateStatus?.Invoke(this, "Task Finished");
            HeTrace.RemoveLogger("LaunchBoxEB");
            UpdateProgressT?.Invoke(this, 100);

            return(true);
        }
Beispiel #3
0
        public object Run(int timeSleep = 10)
        {
            try
            {
                /*
                 *
                 * log.AddCaller(this);
                 * HeTrace.AddLogger("LaunchBox", log);
                 */

                //UpdateStatus += (x, y) => HeTrace.WriteLine(y, this);

                // Redirige les signaux
                //RedirectSignals();


                // Récupération des infos de la plateforme
                UpdateStatus?.Invoke(this, "Get infos from platform");

                /*
                 * Normalement on peut virer
                 * XML_Functions xf = new XML_Functions();
                 * xf.ReadFile(Common.PlatformsFile);
                 *
                 * Machine = xf.ScrapPlatform(PlatformName);*/

                Machine = XML_Platforms.GetPlatformPaths(Common.PlatformsFile, PlatformName);

                if (Machine.PlatformFolders.Count < 1)
                {
                    UpdateStatus?.Invoke(this, "Error: this machine has no path");
                    return(false);
                }

                // Backup datas
                MachineXMLFile = Path.Combine(PS.Default.LastLBpath, PS.Default.dPlatforms, $"{PlatformName}.xml");
                BackupPlatformFile(MachineXMLFile);
                UpdateStatus?.Invoke(this, $"Backup of '{MachineXMLFile}'");

                // Initialisation des dossiers cible
                // Memo solution la plus simple, fixant des limites et normalement évolutive
                string root = Path.GetDirectoryName(Path.GetDirectoryName(Machine.FolderPath));
                TGamesP = Path.Combine(Machine.FolderPath);
                UpdateStatus?.Invoke(this, $"Target Game path: {TGamesP}");

                TCheatsCodesP = Path.Combine(root, "Cheat Codes", PlatformName);
                UpdateStatus?.Invoke(this, $"Target Cheats path: {TCheatsCodesP}");

                TImagesP = Path.GetDirectoryName(Machine.PlatformFolders.First((x) => x.MediaType.Contains("Box", StringComparison.OrdinalIgnoreCase)).FolderPath);
                UpdateStatus?.Invoke(this, $"Target Images path: {TImagesP}");

                TManualsP = Machine.PlatformFolders.First((x) => x.MediaType == "Manual").FolderPath;
                UpdateStatus?.Invoke(this, $"Target Manuals  path: {TManualsP}");

                TMusicsP = Machine.PlatformFolders.First((x) => x.MediaType == "Music").FolderPath;
                UpdateStatus?.Invoke(this, $"Target Musics path: {TMusicsP}");

                TVideosP = Machine.PlatformFolders.First((x) => x.MediaType == "Video").FolderPath;
                UpdateStatus?.Invoke(this, $"Target Videos path: {TVideosP}");

                //
                int i = 0;
                //MaximumProgressT?.Invoke(this, Games.Count());
                //MaximumProgress?.Invoke(this, 100);
                foreach (FileObj game in Games)
                {
                    UpdateProgressT?.Invoke(this, i);

                    UpdateStatus?.Invoke(this, $"Work on: {game.Nom}");

                    string gameName = Path.GetFileNameWithoutExtension(game.Nom);
                    string tmpPath  = Path.Combine(Config.WorkingFolder, Path.GetFileNameWithoutExtension(game.Nom));

                    // Décompresser
                    if (Path.GetExtension(game.Path).Equals(".zip", StringComparison.OrdinalIgnoreCase))
                    {
                        ZipDecompression.UnCompressArchive(game.Path, tmpPath, CancelToken);
                    }


                    if (CancelToken.IsCancellationRequested)
                    {
                        UpdateStatus?.Invoke(this, "Stopped by user");
                        return(false);
                    }

                    // todo 7zip

                    // Chargement des données du jeu
                    string xmlFile = Path.Combine(tmpPath, "EBGame.xml");
                    LBGame lbGame  = XML_Games.Scrap_LBGame(xmlFile);
                    List <AdditionalApplication> clones = XML_Games.ListAddApps(xmlFile);



                    //05/04/2021                LBGame lbGame = XML_Games.Scrap_GameLB(Path.Combine(tmpPath, "EBGame.xml"), "LaunchBox_Backup", PS.Default.wCustomFields);

                    UpdateStatus?.Invoke(this, $"Game info xml loaded: {lbGame.Title}");

                    // Modification des chemins dans le jeu
                    Modify_Paths(lbGame, clones);

                    // Modification de la platforme du jeu
                    UpdateStatus?.Invoke(this, $"Altération of platform {lbGame.Platform} => {PlatformName}");
                    lbGame.Platform = PlatformName;

                    // Copier
                    Copy_LBManager(lbGame, tmpPath);

                    /*// Platform modification
                     * if (PS.Default.ChangePlatform)
                     *  XMLBackup.Change_Platform(Path.Combine(destPath, "EBGame.xml"), machine);*/


                    // Retrait du jeu si présence
                    bool?replace = false;
                    if (XML_Custom.TestPresence(MachineXMLFile, "Game", nameof(lbGame.Id).ToUpper(), lbGame.Id))
                    {
                        replace = AskDxMBox("Game is Already present", "Question", E_DxButtons.Yes | E_DxButtons.No, lbGame.Title);
                    }

                    if (replace == true)
                    {
                        XML_Games.Remove_Game(lbGame.Id, MachineXMLFile);
                    }


                    // Injection
                    XML_Games.InjectGame(lbGame, MachineXMLFile);
                    XML_Games.InjectAddApps(clones, MachineXMLFile);
                    if (PS.Default.wCustomFields)
                    {
                        //var r = XML_Games.ListCustomFields(xmlFile, "CustomField");
                        XML_Games.Trans_CustomF(xmlFile, MachineXMLFile);
                    }

                    UpdateStatus?.Invoke(this, $"Injection in xml Launchbox's files");
                    //XMLBackup.Copy_EBGame(gameName, Path.Combine(tmpPath, "EBGame.xml"), MachineXMLFile);


                    // Effacer le dossier temporaire
                    Delete(tmpPath);

                    UpdateStatus?.Invoke(this, "Game Finished");
                    UpdateProgress?.Invoke(this, 100);
                    i++;
                }

                UpdateStatus?.Invoke(this, "Task Finished");
                HeTrace.RemoveLogger("LaunchBoxAdapt");
                UpdateProgressT?.Invoke(this, 100);

                return(true);
            }
            catch (Exception exc)
            {
                HeTrace.WriteLine(exc.Message);
                return(false);
            }
        }
        // ---

        /// <summary>
        /// Travail pour un jeu
        /// </summary>
        /// <param name="shGame"></param>
        public void PackMe(ShortGame shGame)
        {
            TempDecision = MemorizedDecision;

            // Verif
            if (shGame == null || string.IsNullOrEmpty(shGame.Id))
            {
                HeTrace.WriteLine("Game property: null");
                return;
            }


            // Dossiers
            string gamePath = Path.Combine(_SystemPath, $"{shGame.ExploitableFileName}");             // New Working Folder

            //Compress_ZipMode(gamePath, shGame.Title);
            // Compress_7ZipMode(gamePath, shGame.Title);
            // Contrôle de collisions pour les dossiers
            if (Directory.Exists(gamePath))
            {
                HeTrace.WriteLine($"Directory Exists '{gamePath}'", this);
                // Demande à l'utilisateur si aucune précédente
                if (MemorizedDecision == E_Decision.None)
                {
                    Application.Current.Dispatcher?.Invoke(() =>
                                                           TempDecision = MBDecision.ShowDial(null, gamePath, LanguageManager.Instance.Lang.Folder_Ex, E_DxConfB.Trash | E_DxConfB.OverWrite));

                    switch (TempDecision)
                    {
                    /*   // Gestion des stops
                     * case E_Decision.Stop:
                     *     HeTrace.WriteLine("Stopped by user", this);
                     *     HeTrace.RemoveLogger("game");
                     *     return;
                     * case E_Decision.StopAll:
                     *     HeTrace.WriteLine("Stopped by user", this);
                     *     HeTrace.RemoveLogger("game");
                     *     throw new OperationCanceledException("Stopped by user");
                     */
                    case E_Decision.OverWriteAll:
                    case E_Decision.TrashAll:
                        MemorizedDecision = TempDecision;
                        break;
                    }

                    switch (TempDecision)
                    {
                    case E_Decision.Trash:
                    case E_Decision.TrashAll:
                        HeTrace.WriteLine($"Trash existing folder: '{gamePath}'", this);
                        OpFolders.Trash(@gamePath);
                        break;
                    }
                }
            }
            // --- On part du principe que tout peut être overwritté à partir de là.

            // Construction de la structure
            var tree = MakeStructure(gamePath);

            // ---

            #region Original Backup Game - Before all modifications
            if (Config.CreateTBGame)
            {
                XML_Games.TrueBackup(_XMLPlatformFile, shGame.Id, gamePath);
            }
            else
            {
                HeTrace.WriteLine("[Run] Original Backup Game disabled");
            }
            #endregion

            #region Backup without paths
            XML_Games.NPBackup(_XMLPlatformFile, shGame.Id, gamePath);

            #endregion

            // Récupération du jeu
            LBGame lbGame = XML_Games.Scrap_LBGame <LBGame>(_XMLPlatformFile, "ID", shGame.Id);

            // Récupération des clones


            HeTrace.WriteLine("Alarms about not managed field are not important except if it's about a path containing datas");
            HeTrace.WriteLine("EBGames and TBGames don't use a class they copy directly from xml to xml");

            #region Creation of the Infos.xml (on ne récupère que ce que l'on veut)
            if (Config.CreateInfos)
            {
                // --- Get game from Launchbox (on a besoin que jusqu'au game info)
                XML_Custom.Make_InfoGame(gamePath, lbGame);
            }
            else
            {
                HeTrace.WriteLine("[Run] Make info disabled", this);
            }
            #endregion


            // --- Récupération des fichiers
            GameDataCont gdC = new GameDataCont(lbGame.Title, lbGame.Platform);

            GetFiles(lbGame, gdC);

            if (PackMe_IHM.LaunchBoxCore_Prev(gamePath, _ZePlatform, gdC) != true)
            {
                throw new Exception("Stopped by user");
            }

            // --- Prepare files;
            PrepareList(gdC.Applications, tree, Config.KeepGameStruct, "Game");
            PrepareList(gdC.CheatCodes, tree, Config.KeepCheatStruct, "CheatCode");
            PrepareList(gdC.Manuals, tree, Config.KeepManualStruct, "Manual");
            PrepareList(gdC.Musics, tree, Config.KeepMusicStruct, "Music");
            PrepareList(gdC.Videos, tree, true, "Video");
            PrepareImages(gdC.Images, tree.Children[Common.Images].Path);

            // --- Copie des fichiers
            CopyFiles(gdC, tree);

            // --- Récapitulatif permettant de rajouter ou lever des fichiers au pack
            if (PackMe_IHM.LaunchBoxCore_Recap(gamePath, _ZePlatform, gdC) != true)
            {
                throw new Exception("Stopped by user");
            }

            // --- GamePaths ---
            GamePaths gpX = MakeGamePaths(lbGame, gdC, tree);


            #region Serialization / improved backup of Launchbox datas (with found medias missing)

            /* - En théorie on est toujours sur du relative path
             * - On a fait un assign sur les dossiers spécifiques
             * - On va récupérer la structure exacte sans aucune interprétation et modifier ce que l'on veut
             *      - Les Paths
             */
            if (Config.CreateEBGame)
            {
                Make_EnhanceBackup(gdC, lbGame, gamePath);
            }
            else
            {
                HeTrace.WriteLine($"[Run] Enhanced Backup Game disabled", this);
            }

            #endregion

            // --- Création d'un fichier conservant les fichiers par défaut définis par l'utilisateur en vue de réutilisation plus tard

            gpX.WriteToJson(Path.Combine(gamePath, "DPGame.json"));


            // --- On complète l'arborescence
            FoncSchem.MakeListFolder(tree.Children[Common.Manuals]);
            FoncSchem.MakeListFolder(tree.Children[Common.Images]);
            FoncSchem.MakeListFolder(tree.Children[Common.Musics]);
            FoncSchem.MakeListFolder(tree.Children[Common.Videos]);

            #region Save Struct
            if (Config.CreateTreeV)
            {
                FoncSchem.MakeStruct(tree, gamePath);
            }
            else
            {
                HeTrace.WriteLine($"[Run] Save Struct disabled", this);
            }
            #endregion

            #region 2020 choix du nom
            string name = PackMe_IHM.AskName(shGame.ExploitableFileName, _SystemPath);


            // Changement de nom du dossier <= Pour le moment ça ne fait que vérifier s'il peut écrire
            //si un dossier a le même nom ça ne pourra pas le renommer
            ushort i = 0;

            string destFolder = Path.Combine(_SystemPath, name);

            if (!gamePath.Equals(destFolder))
            {
                while (i < 10)
                {
                    try
                    {
                        Directory.Move(gamePath, destFolder);
                        HeTrace.WriteLine("Folder successfully renamed");

                        // Attribution du résultat
                        gamePath = destFolder;

                        // Sortie
                        break;
                    }
                    catch (IOException ioe)
                    {
                        HeTrace.WriteLine($"Try {i}: {ioe}");
                        Thread.Sleep(10);
                        i++;
                    }
                }
            }

            gamePath = destFolder;

            #endregion

            #region Compression
            // Zip
            if (Config.ZipCompression)
            {
                Compress_ZipMode(gamePath);
            }
            else
            {
                HeTrace.WriteLine($"[Run] Zip Compression disabled", this);
            }

            // 7zip
            if (Config.SevZipCompression)
            {
                Compress_7ZipMode(gamePath);
            }
            else
            {
                HeTrace.WriteLine($"[Run] 7Zip Compression disabled", this);
            }
            #endregion

            #region suppression du dossier de travail
            if (SafeBoxes.Dispatch_Mbox(this, "Would you want to ERASE the temp folder", "Erase", E_DxButtons.No | E_DxButtons.Yes, optMessage: shGame.ExploitableFileName) == true)
            {
                // Erase the temp folder
                try
                {
                    Directory.SetCurrentDirectory(_WFolder);
                    Directory.Delete(gamePath, true);
                    HeTrace.WriteLine($"[Run] folder {gamePath} erased", this);
                }
                catch (Exception exc)
                {
                    HeTrace.WriteLine($"[Run] Error when Erasing temp folder {gamePath}\n{exc.Message }", this);
                }
            }
            #endregion

            SetStatus(this, new StateArg($"Finished: {lbGame.Title}", CancelFlag));
        }