public void ShouldNotGetControllerCapacity(uint index) { var result = new XInputCapabilities(); var opResult = XInputInvoker.XInputGetCapabilities(index, XInputGetCapabilitiesFlag.XINPUT_FLAG_GAMEPAD, ref result); Assert.Equal(XInputOpResult.Error_DeviceNotConnected, opResult); }
public void ShouldGetCurrentState(uint index) { var result = new XInputState(); var opResult = XInputInvoker.XInputGetState(index, ref result); Assert.Equal(XInputOpResult.Success, opResult); }
public void ShouldEnableAppXInput() { XInputInvoker.XInputEnable(true); }