static IEnumerator InvokeLoadImage(WwwImage ic, UnityAction <float> uaing, UnityAction <float> uaend) { //注册回调事件 WwwCallBack wle = new WwwCallBack(); if (uaing != null) { wle.AddIngEvent(uaing); } if (uaend != null) { wle.AddEndEvent(uaend); } ic.LoadState = LoadState.LoadIng; ic.LoadStartTime = DateTime.Now; //开始下载资源 WWW www = new WWW(ic.SourceUrl); while (!www.isDone)// || www.progress <= 1) { float o = www.progress; ic.Progress = www.progress; wle.ActiveIngEvent(false, o); yield return(null); } float o1 = www.progress; ic.Progress = www.progress; wle.ActiveIngEvent(true, o1); //加载错误 ic.LoadError = www.error; if (www.error != null) { ic.LoadState = LoadState.LoadFail; Debug.Log("Load Error:" + ic.SourceUrl + ":" + www.error); //MessageBox.ShowInEditor(www.error); } else { ic.Size = www.size; if (ic.SourceUrl.Contains(".gif")) { ic.ImageContent = AnalysisPage.GetGifImage(www.bytes, 0); } else { ic.ImageContent = www.texture; } ic.LoadState = LoadState.LoadComplete; } ic.LoadEndTime = DateTime.Now; wle.ActiveEndEvent(true); }
/// <summary> /// 加载图片 /// </summary> /// <param name="ic">图片内容</param> /// <param name="uaing">加载中回调</param> /// <param name="uaend">加载结束回调</param> public static void LoadImage(WwwImage ic, UnityAction <float> uaing, UnityAction <float> uaend) { LoadImage(ic, MonoBehaviourAnysc.AnyscMonoBehaviour, uaing, uaend); }
/// <summary> /// 加载图片 /// </summary> /// <param name="ic">图片内容</param> /// <param name="mb">MonoBehaviour</param> /// <param name="uaing">加载中回调</param> /// <param name="uaend">加载结束回调</param> public static void LoadImage(WwwImage ic, MonoBehaviour mb, UnityAction <float> uaing, UnityAction <float> uaend) { mb.StartCoroutine(InvokeLoadImage(ic, uaing, uaend)); }
static IEnumerator InvokeLoadImage(WwwImage ic, UnityAction<float> uaing, UnityAction<float> uaend) { //注册回调事件 WwwCallBack wle = new WwwCallBack(); if (uaing != null) wle.AddIngEvent(uaing); if (uaend != null) wle.AddEndEvent(uaend); ic.LoadState = LoadState.LoadIng; ic.LoadStartTime = DateTime.Now; //开始下载资源 WWW www = new WWW(ic.SourceUrl); while (!www.isDone)// || www.progress <= 1) { float o = www.progress; ic.Progress = www.progress; wle.ActiveIngEvent(false, o); yield return null; } float o1 = www.progress; ic.Progress = www.progress; wle.ActiveIngEvent(true, o1); //加载错误 ic.LoadError = www.error; if (www.error != null) { ic.LoadState = LoadState.LoadFail; Debug.Log("Load Error:" + ic.SourceUrl + ":" + www.error); //MessageBox.ShowInEditor(www.error); } else { ic.Size = www.size; if (ic.SourceUrl.Contains(".gif")) { ic.ImageContent = AnalysisPage.GetGifImage(www.bytes, 0); } else { ic.ImageContent = www.texture; } ic.LoadState = LoadState.LoadComplete; } ic.LoadEndTime = DateTime.Now; wle.ActiveEndEvent(true); }
/// <summary> /// 加载图片 /// </summary> /// <param name="ic">图片内容</param> /// <param name="uaing">加载中回调</param> /// <param name="uaend">加载结束回调</param> public static void LoadImage(WwwImage ic, UnityAction<float> uaing, UnityAction<float> uaend) { LoadImage(ic, MonoBehaviourAnysc.AnyscMonoBehaviour, uaing, uaend); }
/// <summary> /// 加载图片 /// </summary> /// <param name="ic">图片内容</param> /// <param name="mb">MonoBehaviour</param> /// <param name="uaing">加载中回调</param> /// <param name="uaend">加载结束回调</param> public static void LoadImage(WwwImage ic, MonoBehaviour mb, UnityAction<float> uaing, UnityAction<float> uaend) { mb.StartCoroutine(InvokeLoadImage(ic, uaing, uaend)); }